LEADER 01425oam 2200469zu 450 001 9910140755003321 005 20241212220004.0 010 $a9781424462971 010 $a1424462975 010 $a9781424462964 010 $a1424462967 035 $a(CKB)2670000000046354 035 $a(SSID)ssj0000452528 035 $a(PQKBManifestationID)12168505 035 $a(PQKBTitleCode)TC0000452528 035 $a(PQKBWorkID)10470395 035 $a(PQKB)10215831 035 $a(EXLCZ)992670000000046354 100 $a20160829d2010 uy 101 0 $aeng 181 $ctxt 182 $cc 183 $acr 200 10$a2010 IEEE Symposium on Computational Intelligence and Games 210 31$a[Place of publication not identified]$cI E E E$d2010 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9781424462957 311 08$a1424462959 606 $aVideo games$xProgramming$vCongresses 606 $aGame theory$vCongresses 606 $aComputational intelligence$vCongresses 615 0$aVideo games$xProgramming 615 0$aGame theory 615 0$aComputational intelligence 676 $a794.8/1526 702 $aIEEE Staff 712 02$aInstitute of Electrical and Electronics Engineers. 801 0$bPQKB 906 $aPROCEEDING 912 $a9910140755003321 996 $a2010 IEEE Symposium on Computational Intelligence and Games$92525533 997 $aUNINA