LEADER 03865oam 22006974a 450 001 9910139646003321 005 20180804165840.0 010 $a9786613159847 010 $a9780472900329 010 $a0472900323 010 $a9780472071494 010 $a0472071491 010 $a9781283159845 010 $a1283159848 010 $a9780472027491 010 $a0472027492 024 7 $a10.3998/lvg.9835611.0001.001 035 $a(CKB)2550000000040225 035 $a(OCoLC)744519795 035 $a(CaPaEBR)ebrary10482187 035 $a(SSID)ssj0000524340 035 $a(PQKBManifestationID)11376353 035 $a(PQKBTitleCode)TC0000524340 035 $a(PQKBWorkID)10560780 035 $a(PQKB)11020325 035 $a(MiU)10.3998/lvg.9835611.0001.001 035 $a(MiAaPQ)EBC3414995 035 $a(ODN)ODN0000608749 035 $a(MiAaPQ)EBC6819949 035 $a(Au-PeEL)EBL6819949 035 $a(OCoLC)1196821332 035 $a(EXLCZ)992550000000040225 100 $a20101119d2011 uy 0 101 0 $aeng 135 $au|b|#---||nuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aMyst and Riven $ethe world of the D'ni /$fMark J. P. Wolf 205 $a1st ed. 210 1$aAnn Arbor :$cUniversity of Michigan Press,$dc2011. 215 $a1 online resource (134 pages) $cdigital file(s) 225 1 $aLandmark video games 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9780472051496 311 08$a0472051490 320 $aIncludes bibliographical references (p. 113-117) and index. 327 $aIntro -- Contents -- Introduction -- The Myst Phenomenon -- Myst and the Adventure Game Genre -- Early Works of the Miller Brothers -- The World of Myst -- Myst Island -- The Stoneship Age -- The Channelwood Age -- The Mechanical Age -- The Selenitic Age -- Dunny (D'ni) -- The Rime Age -- Beyond the Game: The Other Myst Products -- From Myst to Riven: Subcreation and Expansion -- The World of Riven -- Temple Island (Dome Island) -- Jungle Island (Village Island) -- Tay (The Rebel Age) -- Book Assembly Island (Crater Island) -- Survey Island (Map or Garden Island) -- The 233rd Age (Gehn's Office and Bedroom) -- Prison Island -- Riven's Fortunes and the Rest of the Myst Series -- Myst's and Riven's Influence on the Adventure Game Genre -- Notes -- Glossary -- Index. 330 $aVideo games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D?ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games? mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance. 410 0$aLandmark video games. 606 $aComputer adventure games 615 0$aComputer adventure games. 676 $a793.93/2 686 $aGAM000000$aGAM013000$aSOC052000$2bisacsh 700 $aWolf$b Mark J.P$0801230 801 0$bMiU 801 1$bMiU 906 $aBOOK 912 $a9910139646003321 996 $aMyst and riven$92176779 997 $aUNINA