LEADER 04630nam 2200625 a 450 001 9910139575203321 005 20170925050105.0 010 $a1-283-28001-9 010 $a9786613280015 010 $a1-118-16565-9 010 $a1-118-16566-7 035 $a(CKB)2550000000052805 035 $a(EBL)818929 035 $a(OCoLC)757511735 035 $a(SSID)ssj0000542481 035 $a(PQKBManifestationID)11322900 035 $a(PQKBTitleCode)TC0000542481 035 $a(PQKBWorkID)10510007 035 $a(PQKB)11539528 035 $a(MiAaPQ)EBC818929 035 $a(EXLCZ)992550000000052805 100 $a20090429d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aWavelet theory$b[electronic resource] $ean elementary approach with applications /$fDavid K. Ruch, Patrick J. Van Fleet 210 $aHoboken, N.J. $cJohn Wiley & Sons$d2009 215 $a1 online resource (502 p.) 300 $aDescription based upon print version of record. 311 $a0-470-38840-4 320 $aIncludes bibliographical references and indexes. 327 $aWavelet Theory: An Elementary Approach with Applications; CONTENTS; Preface; Acknowledgments; 1 The Complex Plane and the Space L2(R); 1.1 Complex Numbers and Basic Operations; Problems; 1.2 The Space L2(R); Problems; 1.3 Inner Products; Problems; 1.4 Bases and Projections; Problems; 2 Fourier Series and Fourier Transformations; 2.1 Euler's Formula and the Complex Exponential Function; Problems; 2.2 Fourier Series; Problems; 2.3 The Fourier Transform; Problems; 2.4 Convolution and 5-Splines; Problems; 3 Haar Spaces; 3.1 The Haar Space Vo; Problems; 3.2 The General Haar Space Vj; Problems 327 $a3.3 The Haar Wavelet Space W0Problems; 3.4 The General Haar Wavelet Space Wj; Problems; 3.5 Decomposition and Reconstruction; Problems; 3.6 Summary; 4 The Discrete Haar Wavelet Transform and Applications; 4.1 The One-Dimensional Transform; Problems; 4.2 The Two-Dimensional Transform; Problems; 4.3 Edge Detection and Naive Image Compression; 5 Multiresolution Analysis; 5.1 Multiresolution Analysis; Problems; 5.2 The View from the Transform Domain; Problems; 5.3 Examples of Multiresolution Analyses; Problems; 5.4 Summary; 6 Daubechies Scaling Functions and Wavelets 327 $a6.1 Constructing the Daubechies Scaling FunctionsProblems; 6.2 The Cascade Algorithm; Problems; 6.3 Orthogonal Translates, Coding, and Projections; Problems; 7 The Discrete Daubechies Transformation and Applications; 7.1 The Discrete Daubechies Wavelet Transform; Problems; 7.2 Projections and Signal and Image Compression; Problems; 7.3 Naive Image Segmentation; Problems; 8 Biorthogonal Scaling Functions and Wavelets; 8.1 A Biorthogonal Example and Duality; Problems; 8.2 Biorthogonality Conditions for Symbols and Wavelet Spaces; Problems 327 $a8.3 Biorthogonal Spline Filter Pairs and the CDF97 Filter PairProblems; 8.4 Decomposition and Reconstruction; Problems; 8.5 The Discrete Biorthogonal Wavelet Transform; Problems; 8.6 Riesz Basis Theory; Problems; 9 Wavelet Packets; 9.1 Constructing Wavelet Packet Functions; Problems; 9.2 Wavelet Packet Spaces; Problems; 9.3 The Discrete Packet Transform and Best Basis Algorithm; Problems; 9.4 The FBI Fingerprint Compression Standard; Appendix A: Huffman Coding; Problems; References; Topic Index; Author Index 330 $aA self-contained, elementary introduction to wavelet theory and applications Exploring the growing relevance of wavelets in the field of mathematics, Wavelet Theory: An Elementary Approach with Applications provides an introduction to the topic, detailing the fundamental concepts and presenting its major impacts in the world beyond academia. Drawing on concepts from calculus and linear algebra, this book helps readers sharpen their mathematical proof writing and reading skills through interesting, real-world applications. The book begins with a brief introduction to the fundamentals of com 606 $aWavelets (Mathematics) 606 $aTransformations (Mathematics) 606 $aDigital images$xMathematics 608 $aElectronic books. 615 0$aWavelets (Mathematics) 615 0$aTransformations (Mathematics) 615 0$aDigital images$xMathematics. 676 $a515.2433 700 $aRuch$b David K.$f1959-$0993845 701 $aVan Fleet$b Patrick J.$f1962-$0521988 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910139575203321 996 $aWavelet theory$92275704 997 $aUNINA LEADER 07017nam 22005895 450 001 9910983063303321 005 20250626165115.0 010 $a9783031782695 010 $a3031782690 024 7 $a10.1007/978-3-031-78269-5 035 $a(CKB)37037245500041 035 $a(MiAaPQ)EBC31849666 035 $a(Au-PeEL)EBL31849666 035 $a(DE-He213)978-3-031-78269-5 035 $a(OCoLC)1481592751 035 $a(EXLCZ)9937037245500041 100 $a20241217d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGames and Learning Alliance $e13th International Conference, GALA 2024, Berlin, Germany, November 20?22, 2024, Proceedings /$fedited by Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2025. 215 $a1 online resource (434 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15348 311 08$a9783031782688 311 08$a3031782682 327 $aAdvances in Game Based Learning: AI, Adaptive Expertise, and Language Acquisition -- A Growing Community of Practice on Games and Learning A Literature Review with Bibliometric and Thematic Analyses -- Gameplay performance as a predictor of Adaptive Expertise in primary school students -- Cipher in Classrooms Evaluating Digital Game Based Language Learning for Irish Vocabulary Acquisition -- Involving teachers in gamified learning activities using generative artificial intelligence tools -- Exploring the Potential of Game Based Learning in AI Ethics Education -- Design and Pilot Evaluation of an RPG Game for Self-Assessment of Informatics and Economics Knowledge in Secondary Education -- Using LLMs to Adapt Serious Games with Educators in the Loop -- Designing for Engagement: Cognitive and Emotional Responses in Serious Games -- Establishing a new computational method to predict effects of gaming A feasibility study on growth mindset -- Is There Cognitive Engagement When They Comment 'Haha' A Dynamic Analysis of Cognitive and Emotional Engagement in Game Video Comments -- The role of feedback type and task performance on concurrent emotions and interest during game based learning -- On the Design of Gamified Learning Analytics for Immersive Virtual Reality Games -- Adding Chance to a Serious Game?s Mechanics to Encourage Action in Uncertain Situations -- Evaluating Phillips? Game Rewards Taxonomy implications for the Gamification Design -- Sustainability and Environmental Literacy in Serious Games -- Design and Evaluation of a Serious Game on Household Sustainability -- Graveler Global Awareness Education through Virtual Voyages -- Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally Mediated Seminar Game -- Detecting Experts Using a MiniRocket Gaze Direction Time Series Classification of Real Life Experts Playing The Sustainable Port -- Detecting Deception and Developing Leadership: Games Tackling Real World Challenges -- "Deception Detected!" A Serious Game on Detecting Dark Patterns -- HeartGuard VR Immersive Romance Scam Education -- Virtual battlefields the rise of video games ?inspired? by war in Ukraine -- Use of Game Design and Game Elements in Serious Project Management Games -- Asking the Experts A Delphi Method Investigation into Serious Games for Leadership Development -- Development of a Simulation to aid Navigation in First year CS Students -- Futures Literacy: Games for Civic Participation and Futures Thinking -- Making games to make futures Playfully co designing games for civic learning and thinking about futures -- Envisioning Futures Through Play Embodiment Techniques For Futures Thinking In Business Contexts -- Learning Participatory Budgeting via Collaborative World-Building A Case Study of Empaville -- Horizon Makers A Serious Game for Activating Futures Literacy Skills -- Serious Games for Health and Immersive Learning: E Health and Pharmacology -- Games as a non pharmacology therapy for chronic pain a mixed method pilot study in older people -- Serious Games as Emerging E Health Interventions Design of an Exergame for the SMILER Project -- Escape from PharmaZ a Game to Boost Pharmacophore Learning through Immersive Augmented Reality -- Short Papers -- Online Learning Platform and Gamification Features Preferences Gender Based Analysis among Estonian Students -- Motion Design for Emotion Design -- Comparing Interaction Modalities in VR Serious Games A Study on Learning Effects -- Gamification and Artificial Intelligence in the Educational Context Analysis of Scientific Literature -- uFood Concept for a Serious Moral Game on Social Media Marketing -- Historical Tabletop Role Playing Games Integrating Historical and Cultural Content to create your Character -- Modelling and verification of asymmetric role playing scenarios for learning with Petri nets -- Combining 360° Spaces and Social VR -- Puzzle Playground Teaching VR interactions through a puzzle game -- Experiencing Forced Migration A Participatory Approach to Developing a Serious Video Game -- Learning through designing A visual inquiry tool for digital educational escape games -- Evaluation of Escapade An Engaging, Collaborative Multi Role Learning Game on History -- Promoting Cognitive and Psychosocial Rehabilitation With a Co Designed Multiplayer Serious Game -- Playful adult learning LEGO as a playful and pedagogical approach -- AI wareness Fostering teachers? awareness of Artificial Intelligence through a Board Game. 330 $aThis volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024. The 30 full papers and 15 short papers were carefully reviewed and selected from 103 submissions. 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