LEADER 04352nam 2200685 a 450 001 9910139573803321 005 20200520144314.0 010 $a1-118-15859-8 010 $a1-119-20265-5 010 $a1-282-24256-3 010 $a9786613813688 010 $a1-118-15857-1 035 $a(CKB)2550000000052938 035 $a(EBL)818858 035 $a(OCoLC)794060441 035 $a(SSID)ssj0000630391 035 $a(PQKBManifestationID)11408398 035 $a(PQKBTitleCode)TC0000630391 035 $a(PQKBWorkID)10760100 035 $a(PQKB)10150641 035 $a(MiAaPQ)EBC818858 035 $a(Au-PeEL)EBL818858 035 $a(CaPaEBR)ebr10500904 035 $a(CaONFJC)MIL381368 035 $a(OCoLC)759405308 035 $a(OCoLC-P)759405308 035 $a(CaSebORM)9781118077436 035 $a(EXLCZ)992550000000052938 100 $a20111103d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aVisual teams$b[electronic resource] $egraphic tools for commitment, innovation, & high performance /$fDavid Sibbet 210 $aHoboken, N.J. $cJohn Wiley & Sons$d2011 215 $a1 online resource (314 p.) 300 $aIncludes index. 311 $a1-118-07743-1 327 $aVisual Teams: Graphic Tools for Commitment, Innovation, & High Performance; Contents; Introduction: Imagining Better Results for Teams; I. What Is a Visual Team?: Using Graphics Across the Whole Workflow; 1. Working Like Designers / Why Visual Teams Get Results; 2. Why Be a Visual Team? / The Case for Collaboration; 3. A Graphic User Interface for Teams / The Drexler/Sibbet Team Performance Model; II. Leading Visual Teams: Seeing the BIG Picture; 4. So You've Just Been Promoted / Understanding Team Leadership; 5. Managing Four Flows of Activity / Attention, Energy, Information, & Operations 327 $a6. Supporting Innovation / Providing Visual ToolsIII. Visual Team Startup: Creating Trust, Focus, & Commitment; 7. Visualizing Purpose / Orienting to Your Mission; 8. Seeing Yourself As a Team / Developing Trust; 9. Clarifying Goals / Using the Graphic Gameplan; 10. Consensus or Command? / Deciding Commitments; IV. Sustaining Results: Innovating for High Performance; 11. Graphics & Project Management / Implementation You Can Literally See; 12. Visualizing & Innovating / Understanding High Performance; 13. Assessments, Dialogues, & Sharing Rallies / The Importance of Learning & Renewal 327 $aV. Growing a Visual Team Culture: Thinking BIG About Opportunities14. Introducing Visual Teams / Communicating Benefits; 15. Developing Visual Team Skills / Learning Tips & Tools; 16. Shared Visual Language / Toward an Operating System for Visual Teams; VI. New Technology Tools: A Revolution in Visual Collaboration; 17. Visual Tools Come of Age / Experiencing High Performance at the Institute for the Future; 18. Graphics for Distributed Teams / Web & Teleconferences; 19. Team Rooms & the Net / Physical Places or Virtual Spaces?; 20. Mobile Technology / Reshaping Tomorrow's Teams 327 $aVII. Links, Tools, & Other Resources21. Websites & Bibliography; Appendix; Jack R. Gibb's Original Research; Summary of Arthur M.Young's Theory of Process; Index 330 $aGraphic tools and visual solutions for team building and development Visual Teams uses visual tools and methods to help teams-both face-to-face and virtual-reach high performance in today's work environment. As teams become more and more global and distributed, visualization provides an important channel of communication-one that opens up the group's mind to improving work systems and processes by understanding relationships, interconnections, and big picture contexts. Visual Teams shares best practices and uses visualization as a power tool for process improvement by 606 $aTeams in the workplace 606 $aVisual communication 606 $aDecision making 615 0$aTeams in the workplace. 615 0$aVisual communication. 615 0$aDecision making. 676 $a658.4 676 $a658.4022 700 $aSibbet$b David$0896993 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910139573803321 996 $aVisual teams$92027843 997 $aUNINA