LEADER 05201nam 2200637Ia 450 001 9910139507203321 005 20200520144314.0 010 $a1-282-35491-4 010 $a9786612354915 010 $a0-470-68566-2 010 $a0-470-68219-1 035 $a(CKB)2550000000002486 035 $a(EBL)470410 035 $a(SSID)ssj0000306885 035 $a(PQKBManifestationID)11223693 035 $a(PQKBTitleCode)TC0000306885 035 $a(PQKBWorkID)10308099 035 $a(PQKB)11072554 035 $a(MiAaPQ)EBC470410 035 $a(OCoLC)587402961 035 $a(EXLCZ)992550000000002486 100 $a20090527d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aPrinciples of flight simulation /$fDavid Allerton 210 $aChichester $cWiley$d2009 215 $a1 online resource (501 p.) 225 1 $aAerospace series 300 $aDescription based upon print version of record. 311 $a0-470-75436-2 320 $aIncludes bibliographical references and index. 327 $aPrinciples of Flight Simulation; Contents; About the Author; Preface; Glossary; 1 Introduction; 1.1 Historical Perspective; 1.1.1 The First 40 Years of Flight 1905-1945; 1.1.2 Analogue Computing, 1945-1965; 1.1.3 Digital Computing, 1965-1985; 1.1.4 The Microelectronics Revolution, 1985-present; 1.2 The Case for Simulation; 1.2.1 Safety; 1.2.2 Financial Benefits; 1.2.3 Training Transfer; 1.2.4 Engineering Flight Simulation; 1.3 The Changing Role of Simulation; 1.4 The Organization of a Flight Simulator; 1.4.1 Equations of Motion; 1.4.2 Aerodynamic Model; 1.4.3 Engine Model 327 $a1.4.4 Data Acquisition1.4.5 Gear Model; 1.4.6 Weather Model; 1.4.7 Visual System; 1.4.8 Sound System; 1.4.9 Motion System; 1.4.10 Control Loading; 1.4.11 Instrument Displays; 1.4.12 Navigation Systems; 1.4.13 Maintenance; 1.5 The Concept of Real-time Simulation; 1.6 Pilot Cues; 1.6.1 Visual Cueing; 1.6.2 Motion Cueing; 1.7 Training versus Simulation; 1.8 Examples of Simulation; 1.8.1 Commercial Flight Training; 1.8.2 Military Flight Training; 1.8.3 Ab Initio Flight Training; 1.8.4 Land Vehicle Simulators; 1.8.5 Engineering Flight Simulators; 1.8.6 Aptitude Testing 327 $a1.8.7 Computer-based Training1.8.8 Maintenance Training; References; 2 Principles of Modelling; 2.1 Modelling Concepts; 2.2 Newtonian Mechanics; 2.3 Axes Systems; 2.4 Differential Equations; 2.5 Numerical Integration; 2.5.1 Approximation Methods; 2.5.2 First-order Methods; 2.5.3 Higher-order Methods; 2.6 Real-time Computing; 2.7 Data Acquisition; 2.7.1 Data Transmission; 2.7.2 Data Acquisition; 2.8 Flight Data; 2.9 Interpolation; 2.10 Distributed Systems; 2.11 A Real-time Protocol; 2.12 Problems in Modelling; References; 3 Aircraft Dynamics; 3.1 Principles of Flight Modelling 327 $a3.2 The Atmosphere3.3 Forces; 3.3.1 Aerodynamic Lift; 3.3.2 Aerodynamic Side force; 3.3.3 Aerodynamic Drag; 3.3.4 Propulsive Forces; 3.3.5 Gravitational Force; 3.4 Moments; 3.4.1 Static Stability; 3.4.2 Aerodynamic Moments; 3.4.3 Aerodynamic Derivatives; 3.5 Axes Systems; 3.5.1 The Body Frame; 3.5.2 Stability Axes; 3.5.3 Wind Axes; 3.5.4 Inertial Axes; 3.5.5 Transformation between Axes; 3.5.6 Earth-centred Earth-fixed (ECEF) Frame; 3.5.7 Latitude and Longitude; 3.6 Quaternions; 3.7 Equations of Motion; 3.8 Propulsion; 3.8.1 Piston Engines; 3.8.2 Jet Engines; 3.9 The Landing Gear 327 $a3.10 The Equations Collected3.11 The Equations Revisited - Long Range Navigation; 3.11.1 Coriolis Acceleration; References; 4 Simulation of Flight Control Systems; 4.1 The Laplace Transform; 4.2 Simulation of Transfer Functions; 4.3 PID Control Systems; 4.4 Trimming; 4.5 Aircraft Flight Control Systems; 4.6 The Turn Coordinator and the Yaw Damper; 4.7 The Auto-throttle; 4.8 Vertical Speed Management; 4.9 Altitude Hold; 4.10 Heading Hold; 4.11 Localizer Tracking; 4.12 Auto-land Systems; 4.13 Flight Management Systems; References; 5 Aircraft Displays; 5.1 Principles of Display Systems 327 $a5.2 Line Drawing 330 $aPrinciples of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers technique 410 0$aAerospace series (Chichester, England) 606 $aFlight simulators 606 $aAeronautics$xResearch 615 0$aFlight simulators. 615 0$aAeronautics$xResearch. 676 $a629.132/52078 676 $a629.13252078 700 $aAllerton$b David$0517113 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910139507203321 996 $aPrinciples of flight simulation$9849934 997 $aUNINA