LEADER 02075oam 2200457zu 450 001 9910139108603321 005 20241212215857.0 010 $a9781424470532 010 $a1424470536 035 $a(CKB)2560000000009679 035 $a(SSID)ssj0000452020 035 $a(PQKBManifestationID)12157740 035 $a(PQKBTitleCode)TC0000452020 035 $a(PQKBWorkID)10468473 035 $a(PQKB)11414914 035 $a(NjHacI)992560000000009679 035 $a(EXLCZ)992560000000009679 100 $a20160829d2010 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$a2010 IEEE 23rd Conference on Software Engineering Education and Training 210 31$a[Place of publication not identified]$cIEEE$d2010 215 $a1 online resource 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9780769540542 311 08$a0769540546 311 08$a9781424470525 311 08$a1424470528 330 $aMost computer science (CS) and software engineering (SE) curricula include some form of SE project with the aim of lowering the gap between CS and SE education and real-world demands in industry. In this paper we briefly discuss and explain our findings of software engineering projects taught at LiU in Sweden. These courses use what we call the "tail" approach, where student projects are performed at the end of a degree program. We then argue that there are several problems with this approach and sketch an idea where SE projects are an integrated part of a curriculum. Furthermore, pros and cons of this idea, which we call the SE project "backbone" approach, are discussed and analyzed. 606 $aSoftware engineering$xStudy and teaching (Higher)$vCongresses 615 0$aSoftware engineering$xStudy and teaching (Higher) 676 $a001.642 702 $aieee 801 0$bPQKB 906 $aPROCEEDING 912 $a9910139108603321 996 $a2010 IEEE 23rd Conference on Software Engineering Education and Training$92384720 997 $aUNINA