LEADER 02154nam 2200397 450 001 9910138417703321 005 20230316225702.0 010 $a953-51-5576-8 035 $a(CKB)3230000000076184 035 $a(NjHacI)993230000000076184 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/65488 035 $a(EXLCZ)993230000000076184 100 $a20221011d2012 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aHaptics Rendering and Applications /$fedited by Abdulmotaleb El Saddik 210 $cIntechOpen$d2012 210 1$aRijeka, Croatia :$cInTech,$d2012. 215 $a1 online resource (248 pages) $cillustrations 311 $a953-307-897-9 320 $aIncludes bibliographical references. 330 $aThere has been significant progress in haptic technologies but the incorporation of haptics into virtual environments is still in its infancy. A wide range of the new society's human activities including communication, education, art, entertainment, commerce and science would forever change if we learned how to capture, manipulate and reproduce haptic sensory stimuli that are nearly indistinguishable from reality. For the field to move forward, many commercial and technological barriers need to be overcome. By rendering how objects feel through haptic technology, we communicate information that might reflect a desire to speak a physically- based language that has never been explored before. Due to constant improvement in haptics technology and increasing levels of research into and development of haptics-related algorithms, protocols and devices, there is a belief that haptics technology has a promising future. 606 $aComputer simulation 610 $aComputer modelling & simulation 615 0$aComputer simulation. 676 $a003.3 700 $aEl Saddik$b Abdulmotaleb$f1969-$4edt$01261855 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910138417703321 996 $aHaptics Rendering and Applications$93053753 997 $aUNINA