LEADER 02181nam 2200397z- 450 001 9910138302103321 005 20231214145436.0 010 $a953-51-5821-X 035 $a(CKB)3230000000075310 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/64664 035 $a(EXLCZ)993230000000075310 100 $a20202104d2008 u| 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aReinforcement Learning 210 $cIntechOpen$d2008 215 $a1 electronic resource (434 p.) 311 $a3-902613-14-9 330 $aBrains rule the world, and brain-like computation is increasingly used in computers and electronic devices. Brain-like computation is about processing and interpreting data or directly putting forward and performing actions. Learning is a very important aspect. This book is on reinforcement learning which involves performing actions to achieve a goal. The first 11 chapters of this book describe and extend the scope of reinforcement learning. The remaining 11 chapters show that there is already wide usage in numerous fields. Reinforcement learning can tackle control tasks that are too complex for traditional, hand-designed, non-learning controllers. As learning computers can deal with technical complexities, the tasks of human operators remain to specify goals on increasingly higher levels. This book shows that reinforcement learning is a very dynamic area in terms of theory and applications and it shall stimulate and encourage new research in this field. 606 $aArtificial intelligence$2bicssc 610 $aNeural networks & fuzzy systems 615 7$aArtificial intelligence 700 $aWeber$b Cornelius$4edt$01304126 702 $aElshaw$b Mark$4edt 702 $aMichael Mayer$b Norbert$4edt 702 $aWeber$b Cornelius$4oth 702 $aElshaw$b Mark$4oth 702 $aMichael Mayer$b Norbert$4oth 712 02$aInstitute for New Technologies (Maastricht, Netherlands) 906 $aBOOK 912 $a9910138302103321 996 $aReinforcement Learning$93027307 997 $aUNINA