LEADER 03396oam 22006732 450 001 9910137522103321 005 20230621140050.0 010 $a0-472-90010-2 010 $a0-472-12114-6 024 7 $a10.3998/lvg.13030180.0001.001 035 $a(CKB)3710000000571253 035 $a(EBL)4312115 035 $a(SSID)ssj0001592257 035 $a(PQKBManifestationID)16290353 035 $a(PQKBTitleCode)TC0001592257 035 $a(PQKBWorkID)14881496 035 $a(PQKB)10010071 035 $a(MiAaPQ)EBC4312115 035 $a(OCoLC)1049859900 035 $a(MdBmJHUP)muse47123 035 $a(MiAaPQ)EBC6534013 035 $a(MiU)10.3998/lvg.13030180.0001.001 035 $a(MiAaPQ)EBC30394530 035 $a(Au-PeEL)EBL30394530 035 $a(EXLCZ)993710000000571253 100 $a20150724d2015 ub 0 101 0 $aeng 135 $aurbn#---|u||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aTempest $egeometries of play /$fJudd Ethan Ruggill and Ken S. McAllister 205 $a1st ed. 210 1$aAnn Arbor :$cUniversity of Michigan Press,$d2015. 215 $a1 online resource (167 pages) $cdigital, PDF file(s) 225 1 $aLandmark video games 225 1 $aDigitalculturebooks 300 $aDescription based upon print version of record. 311 08$aPrint version: 9780472072699 320 $aIncludes bibliographical references and index. 327 $aContents; List of Figures; Introduction; One: Reading Tempest; Two: A Genealogy of Tempest; Three: Contexts; Four: Life after Tempest; Five: Conclusion; Appendixes; Appendix A: Relevant Software and Hardware Companies Created between 1979 and 1982; Appendix B: Arcade Machines Released between 1979 and 1982; Notes; Works Cited; Index 330 $aAtari's 1981 arcade hit Tempest was a ?tube shooter? built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed ?SkillStep?), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyse Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes. 410 0$aLandmark video games 410 0$aDigitalculturebooks 606 $aTempest (Video game) 606 $aVideo games$xDesign$xHistory 606 $aVideo games$xSocial aspects$zUnited States 615 0$aTempest (Video game) 615 0$aVideo games$xDesign$xHistory. 615 0$aVideo games$xSocial aspects 676 $a794.8 700 $aRuggill$b Judd Ethan$0886392 702 $aMcAllister$b Ken S.$f1966-, 801 0$bMiU 801 1$bMiU 906 $aBOOK 912 $a9910137522103321 996 $aTempest$91979355 997 $aUNINA