LEADER 02558nas 22007331- 450 001 9910137452203321 005 20260218111737.0 011 $a1777-5760 035 $a(CKB)110978976471951 035 $a(CONSER)---52024210- 035 $a(DE-599)ZDB2249917-9 035 $a(DE-599)2249917-9 035 $a(EXLCZ)99110978976471951 100 $a20750812a19479999 --- b 101 0 $afre 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aBois et forêts des tropiques 210 $aParis $cSociété pour le développement de l'utilisation des bois tropicaux$d1947- 210 3 $aNogent-sur-Marne $cCentre technique forestier tropical 215 $a1 online resource 300 $aRefereed/Peer-reviewed 311 08$aPrint version: Bois et forêts des tropiques. (DLC) 52024210 (OCoLC)1536655 0006-579X 531 $aBOIS FOR TROP 531 $aBOIS FOR. TROP 531 0 $aBois for. trop. 606 $aForests and forestry$zTropics$vPeriodicals 606 $aForest products$zTropics$vPeriodicals 606 $aForests and forestry$vPeriodicals 606 $aForest products$vPeriodicals 606 $aForêts$vPériodiques 606 $aProduits forestiers$vPériodiques 606 $aProduits forestiers$zRégions tropicales$vPériodiques 606 $a48.40 forestry: general$3(NL-LeOCL)077609980$2bcl 606 $aForest products$2fast$3(OCoLC)fst00932340 606 $aForests and forestry$2fast$3(OCoLC)fst00932632 606 $aTROPICAL FORESTS$2unbist 606 $aTROPICAL TIMBER$2unbist 606 $aFORESTRY$2unbist 607 $aTropics$2fast 608 $aPeriodicals.$2fast 615 0$aForests and forestry 615 0$aForest products 615 0$aForests and forestry 615 0$aForest products 615 6$aForêts 615 6$aProduits forestiers 615 6$aProduits forestiers 615 7$a48.40 forestry: general. 615 7$aForest products. 615 7$aForests and forestry. 615 7$aTROPICAL FORESTS. 615 7$aTROPICAL TIMBER. 615 7$aFORESTRY. 712 02$aSocie?te? pour le de?veloppement de l'utilisation des bois tropicaux de l'union franc?aise. 712 02$aCentre technique forestier tropical (France) 712 02$aCIRAD-Fore?t (Organization) 712 02$aComite? national des bois tropicaux. 906 $aJOURNAL 912 $a9910137452203321 920 $aexl_impl conversion 996 $aBois et forêts des tropiques$92097614 997 $aUNINA LEADER 04297nam 2201069z- 450 001 9910566481003321 005 20220506 035 $a(CKB)5680000000037570 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/81129 035 $a(oapen)doab81129 035 $a(oapen)81129 035 $a(EXLCZ)995680000000037570 100 $a20202205d2022 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aTrends on Educational Gamification: Challenges and Learning Opportunities 210 $aBasel$cMDPI - Multidisciplinary Digital Publishing Institute$d2022 215 $a1 online resource (218 p.) 311 08$a3-0365-3540-3 311 08$a3-0365-3539-X 330 $aGames are a natural activity-we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment-plenty of social networks, MOOCs, etc.-but also because of the appearance of new methodologies. Such new methodologies are shifting the center of gravity: from the teacher to the student, with the aim of awakening relational aspects, as well as promoting imagination and divergent thinking. One new approach that holds considerable promise for helping to engage learners is, indeed, game-based learning (GBL). However, while a growing number of institutions are beginning to see the validity of GBL, there are still many challenges to overcome before this type of learning can become widespread.In this Special Issue, we want to gather several studies and experiences in GBL to be shared with other teachers and researchers. 517 $aTrends on Educational Gamification 606 $aEducation$2bicssc 606 $aHistory$2bicssc 610 $aassessment 610 $aboard game 610 $aboard games 610 $aBrazil 610 $acomputational thinking 610 $acurricular integration 610 $aeducation 610 $aEducation for sustainability 610 $aeducational game 610 $aemotions 610 $aenvironmental awareness 610 $aenvironmental engagement 610 $aescape room 610 $aethnomathematics 610 $afunctions 610 $afuture teachers 610 $agame-based learning 610 $agamification 610 $agamification in education 610 $agamifying learning 610 $aglobal change 610 $ahigher education 610 $aintercultural education 610 $ainterdisciplinary learning 610 $alearning tool 610 $aliterature survey 610 $amarine environment 610 $amathematical problem-solving 610 $amathematics 610 $amathematics instruction 610 $amotivation 610 $an/a 610 $aPortal 2 610 $aprimary education 610 $apublication analysis 610 $areview 610 $arole-playing games 610 $ascience learning 610 $aScratch 610 $asecond language instruction 610 $aserious games 610 $askills development 610 $aSpain 610 $asteam 610 $aSTEAM education 610 $ateacher instruction 610 $ateacher predispositions 610 $ateacher training 610 $ateaching-learning process 610 $atraditional games 610 $avideo games 615 7$aEducation 615 7$aHistory 700 $aPiñero Charlo$b JoseÌ Carlos$4edt 702 $aCostado Dios$b MariÌa Teresa$4edt 702 $aCarmona Medeiro$b Enrique$4edt 702 $aLloret$b Fernando$4edt 702 $aPiñero Charlo$b JoseÌ Carlos$4oth 702 $aCostado Dios$b MariÌa Teresa$4oth 702 $aCarmona Medeiro$b Enrique$4oth 702 $aLloret$b Fernando$4oth 906 $aBOOK 912 $a9910566481003321 996 $aTrends on Educational Gamification: Challenges and Learning Opportunities$93031724 997 $aUNINA