LEADER 01727oam 2200529I 450 001 9910136143603321 005 20230810001152.0 010 $a9781315368696$bebook 010 $a1315368692$bebook 010 $a9781315351650 010 $a131535165X 010 $a9781498746748 010 $a1498746748 024 7 $a10.1201/9781315368696 035 $a(CKB)3710000000912405 035 $a(MiAaPQ)EBC4717687 035 $a(OCoLC)960976763 035 $a(EXLCZ)993710000000912405 100 $a20180331h20172017 uy 0 101 0 $aeng 135 $aurcn#---uuuuu 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 00$aGame audio programming $eprinciples and practices /$fedited by Guy Somberg 210 1$aBoca Raton :$cTaylor & Francis, CRC Press,$d[2017] 210 4$dİ2017 215 $a1 online resource (335 pages) $cillustrations 311 0 $a149874673X 320 $aIncludes bibliographical references and index. 327 $aSection I. Fundamentals -- Section II. Middleware -- Section III. Sound designer perspectives -- Section IV. Advanced topics. 606 $aComputer games$xProgramming 606 $aComputer sound processing 606 $aComputer game music 606 $aSound$xRecording and reproducing$xDigital techniques 615 0$aComputer games$xProgramming. 615 0$aComputer sound processing. 615 0$aComputer game music. 615 0$aSound$xRecording and reproducing$xDigital techniques. 676 $a794.8/1525 702 $aSomberg$b Guy 801 0$bFlBoTFG 801 1$bFlBoTFG 906 $aBOOK 912 $a9910136143603321 996 $aGame audio programming$92172739 997 $aUNINA