LEADER 03503oam 2200589I 450 001 9910136143603321 005 20240501142456.0 010 $a9781315368696$bebook 010 $a1315368692$bebook 010 $a9781315351650 010 $a131535165X 010 $a9781498746748 010 $a1498746748 024 7 $a10.1201/9781315368696 035 $a(CKB)3710000000912405 035 $a(MiAaPQ)EBC4717687 035 $a(OCoLC)960976763 035 $a(OCoLC)1385503679 035 $a(UkLoBP)BP9781315368696BVA 035 $a(EXLCZ)993710000000912405 100 $a20180331h20172017 uy 0 101 0 $aeng 135 $aurcn#---uuuuu 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 00$aGame audio programming $eprinciples and practices /$fedited by Guy Somberg 205 $a1st ed. 210 1$aBoca Raton :$cCRC Press,$d2016. 210 2$aLondon :$cBloomsbury Publishing (UK),$d2023. 215 $a1 online resource (335 pages) $cillustrations 311 0 $a9781498746731 311 0 $a149874673X 320 $aIncludes bibliographical references and index. 327 $aSection I. Fundamentals -- Section II. Middleware -- Section III. Sound designer perspectives -- Section IV. Advanced topics. 330 $a "Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise so it is written in a manner that is accessible to beginners while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise CRI ADX2 and FMOD Studio); advanced topics including Open Sound Control Vector-Based Amplitude Panning and Dynamic Game Data; and more! Whether you're an audio programmer looking for new techniques an up-and-coming game developer looking for an area to focus on or just the one who got saddled with the audio code this book has something for you. Cutting-edge advanced game audio programming concepts with examples from real games and audio engines Includes perspectives of both audio programmers and sound designers on working and communicating together. Coverage not just on game audio engine design but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer" 606 $aComputer games$xDesign 606 $aComputer games$xProgramming 606 $aVideo games$xDesign 606 $aGames development and programming 615 0$aComputer games$xDesign 615 0$aComputer games$xProgramming 615 0$aVideo games$xDesign 615 7$aGames development and programming 676 $a794.8/1525 700 $aSomberg$b Guy$cauthor,$01799853 801 0$bUkLoBP 801 1$bUkLoBP 906 $aBOOK 912 $a9910136143603321 996 $aGame audio programming$94344271 997 $aUNINA