LEADER 01850nam 2200505 450 001 9910136138403321 005 20230904034849.0 010 $a1-4987-6542-4 010 $a1-315-38255-5 010 $a1-4987-6510-6 024 7 $a10.1201/9781315382555 035 $a(CKB)3710000000912426 035 $a(MiAaPQ)EBC4717712 035 $a(OCoLC)960895658 035 $a(MiAaPQ)EBC7201496 035 $a(Au-PeEL)EBL7201496 035 $a(EXLCZ)993710000000912426 100 $a20230904d2017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 13$aAn Introduction to Unreal Engine 4 /$fAndrew Sanders 210 1$aBoca Raton, FL :$cCRC Press,$d[2017] 210 4$dİ2017 215 $a1 online resource (270 pages) $ccolor illustrations 300 $aIncludes index. 311 $a1-138-42744-6 311 $a1-4987-6509-2 320 $aIncludes bibliographical references and index. 327 $a1. Project type selection and start-up -- 2. An overview of the level design process - 3. Blocking your first level -- 4. Finishing the blocking of your level -- 5. Exploring blueprints -- 6. Materials -- 7. Lighting concepts -- 8. Blueprint animation -- 9. Populating your level -- 10. Particle systems -- 11. Advanced blueprint techniques -- 12. Working with landscapes. 606 $aVideo games$xProgramming 606 $aUnrealScript (Computer program language) 615 0$aVideo games$xProgramming. 615 0$aUnrealScript (Computer program language) 676 $a794.8/1526 700 $aSanders$b Andrew$f1934-$01426404 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910136138403321 996 $aAn Introduction to Unreal Engine 4$93557715 997 $aUNINA