LEADER 02135nam 22004573 450 001 9910136086703321 005 20230808200116.0 010 $a1-101-98811-8 035 $a(CKB)3710000000915210 035 $a(MiAaPQ)EBC6058661 035 $a(Au-PeEL)EBL6058661 035 $a(OCoLC)1159169969 035 $a(EXLCZ)993710000000915210 100 $a20210901d2016 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe Burning Isle 210 1$aEast Rutherford :$cPenguin Publishing Group,$d2016. 210 4$dİ2016. 215 $a1 online resource (343 pages) 311 $a1-101-98810-X 330 $a"A powerful and gripping debut grimdark fantasy novel, set in a world of criminals, pirates, assassins, and magic... "A man has only three reasons for being anywhere: to right a wrong, to earn a coin, or because he is lost." Cassius is not lost... The mage Cassius has just arrived on the island of Scipio. Five miles of slum on the edge of fifty miles of jungle, Scipio is a lawless haven for criminals, pirates, and exiles. The city is split in two, each half ruled by a corrupt feudal lord. Both of them answer to a mysterious general who lives deep in the jungle with his army, but they still constantly battle for power. If a man knows how to turn their discord to his advantage, he might also turn a profit... But trained on the Isle of Twelve, Cassius is no ordinary spellcaster, and his goal is not simply money. This a treacherous island where the native gods are restless, and anything can happen 606 $aMagicians 606 $aImaginary places 606 $aImaginary wars and battles 615 0$aMagicians. 615 0$aImaginary places. 615 0$aImaginary wars and battles. 676 $a813/.6 686 $aFIC009020$aFIC002000$aFIC009000$2bisacsh 700 $aPanzo$b Will$01242547 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910136086703321 996 $aThe Burning Isle$92882276 997 $aUNINA