LEADER 03460nam 22005415 450 001 9910135974003321 005 20200704101555.0 010 $a9783319430782 024 7 $a10.1007/978-3-319-43078-2 035 $a(CKB)3710000000911464 035 $a(DE-He213)978-3-319-43078-2 035 $a(MiAaPQ)EBC4722669 035 $a(PPN)196325900 035 $a(EXLCZ)993710000000911464 100 $a20161022d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeing Really Virtual $eImmersive Natives and the Future of Virtual Reality /$fby Frank Steinicke 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (XVIII, 166 p. 51 illus., 40 illus. in color.) 311 $a3-319-43076-9 311 $a3-319-43078-5 320 $aIncludes bibliographical references at the end of each chapters. 327 $aPreface -- Part I The Past: Background and Motivation.-A Glance into the Future -- The Science and Fiction of the Ultimate Display -- Towards a Virtual Revolution -- Part II The Present: Research and Development -- Scientific, Technological and Social Challenges -- Unlimited Walking: One Small Step for a Man -- First Steps towards Being Really Virtual -- To Touch or Not to Touch? -- Part III The Future: Ethics and Responsibility -- More and More, and More than Moore?s Law -- Anarchy, Principles and Rules -- The Coming Age of Different Realities. 330 $aThis book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ?The Ultimate Display? and Moore?s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society. 606 $aUser interfaces (Computer systems) 606 $aCognitive psychology 606 $aComputer graphics 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aCognitive Psychology$3https://scigraph.springernature.com/ontologies/product-market-codes/Y20060 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 615 0$aUser interfaces (Computer systems). 615 0$aCognitive psychology. 615 0$aComputer graphics. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aCognitive Psychology. 615 24$aComputer Graphics. 676 $a005.437 676 $a4.019 700 $aSteinicke$b Frank$4aut$4http://id.loc.gov/vocabulary/relators/aut$0974049 906 $aBOOK 912 $a9910135974003321 996 $aBeing Really Virtual$92217279 997 $aUNINA