LEADER 01011nam 22003013 450 001 9910131847703321 005 20110513094341.0 035 $a(CKB)3460000000088294 035 $a(ItFiC)it 02463746 035 $a(EXLCZ)993460000000088294 100 $a20110513d2010 uy 0 101 0 $aita 200 03$aIl teatro di Landolfi $evenerdì 12 dicembre 2008, ore 10, Aula grande del Dipartimento di italianistica, Piazza Savonarola 1, Firenze /$fa cura di Anna Dolfi, Maria Carla Papini 210 $aRoma $cBulzoni editore$d2010 215 $aP. 11-189 225 0$aImpronte.$pAtti 311 $a88-7870-468-7 517 $aTeatro di Landolfi 517 $aIl teatro di Landolfi 676 $a852 701 $aPapini$b Maria Carla$0176363 701 $aDolfi$b Anna$0158046 712 02$aComitato nazionale per il centenario della nascita di Tommaso Landolfi. 801 0$bItFiC 906 $aBOOK 912 $a9910131847703321 996 $aIl teatro di Landolfi$92438092 997 $aUNINA LEADER 01988nam 2200385 450 001 9910135476903321 005 20171019083945.0 010 $a1-5044-3834-5 024 7 $a10.1109/IEEESTD.2010.5682328 035 $a(CKB)3780000000093260 035 $a(WaSeSS)IndRDA00079193 035 $a(NjHacI)993780000000093260 035 $a(EXLCZ)993780000000093260 100 $a20171019d2010 || | 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aISO/IEEE health informatics$hPart 10417$iDevice specialization-glucose meter $epersonal health device communication 210 1$aNew York :$cIEEE,$d2010. 215 $a1 online resource (64 pages) 311 $a0-7381-5894-1 330 $aWithin the context of the ISO/IEEE 11073 family of standards for device communication, this standard establishes a normative definition of communication between personal telehealth glucose meter devices and compute engines (e.g., cell phones, personal computers, personal health appliances, and set top boxes) in a manner that enables plug-and-play interoperability. It leverages appropriate portions of existing standards including ISO/IEEE 11073 terminology, information models, application profile standards, and transport standards. It specifies the use of specific term codes, formats, and behaviors in telehealth environments restricting optionality in base frameworks in favor of interoperability. This standard defines a common core of communication functionality for personal telehealth glucose meters. 606 $aMedical electronics$xStandards 606 $aMedical instruments and apparatus$xStandards 615 0$aMedical electronics$xStandards. 615 0$aMedical instruments and apparatus$xStandards. 676 $a610.28 801 0$bWaSeSS 801 1$bWaSeSS 906 $aDOCUMENT 912 $a9910135476903321 996 $aISO$91086301 997 $aUNINA LEADER 05405nam 2200721 a 450 001 9910960279003321 005 20240516171125.0 010 $a9786613663412 010 $a9781280686474 010 $a1280686472 010 $a9781849691895 010 $a1849691894 035 $a(CKB)2670000000185781 035 $a(EBL)932945 035 $a(OCoLC)794492410 035 $a(SSID)ssj0000655074 035 $a(PQKBManifestationID)12256842 035 $a(PQKBTitleCode)TC0000655074 035 $a(PQKBWorkID)10593697 035 $a(PQKB)11100146 035 $a(Au-PeEL)EBL932945 035 $a(CaPaEBR)ebr10555766 035 $a(CaONFJC)MIL366341 035 $a(PPN)228018501 035 $a(FR-PaCSA)88850716 035 $a(MiAaPQ)EBC932945 035 $a(FRCYB88850716)88850716 035 $a(DE-B1597)723339 035 $a(DE-B1597)9781849691895 035 $a(EXLCZ)992670000000185781 100 $a20120516d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aCorona SDK mobile game development $ebeginner's guide : create monetized games for iOS and Android with minimum cost and code /$fMichelle M. Fernandez 205 $a1st ed. 210 $aOlton, Birmingham [England] $cPackt Pub.$d2012 215 $a1 online resource (408 p.) 225 0 $aLearn by doing : less theory, more results 300 $aIncludes index. 311 08$a9781849691888 311 08$a1849691886 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started With Corona SDK; Downloading and installing Corona; Time for action - setting up and activating Corona on Mac OS X; Time for action - setting up and activating Corona on Windows; Using the simulator on Mac and Windows; Time for action - viewing a sample project in the simulator; Choosing a text editor; Developing on devices; Time for action - downloading and installing Xcode; Time for action - creating a Hello World application in two lines of code 327 $aTime for action - modifying our applicationTime for action - applying a new font name to your application; Testing our application on an iOS device; Time for action - obtaining the iOS developer certificate; Adding iOS devices; Xcode; iTunes; Time for action - adding/registering your iOS device; Time for action - creating an App ID; Provisioning Profiles; Time for action - creating a Provisioning Profile; Application icon; Creating the Hello World build for iOS; Time for action - creating an iOS build; Time for action - loading an app on your iOS device 327 $aTesting our application on an Android deviceCreating the Hello World build for Android; Time for action - creating an Android build; Time for action - loading an app on your Android device; Summary; Chapter 2: Lua Crash Course and the Corona Framework; Lua to the rescue; Valuable variables; Global variables; Local variables; Table fields (properties); Assignment conventions; Types of values; Time for action - printing values using blocks; Expressions; Arithmetic operators; Relational operators; Logical operators; Concatenation; Length operator; Precedence; Strings; Quoting strings 327 $aTime for action - getting our hands full of stringsTables; Passing a table as an array; Altering contents in a table; Populating a table; Objects; Display objects; Display properties; Object methods; Images; Loading an image; Image autoscaling; Time for action - placing images on screen; Runtime configuration; Dynamic content scaling; Dynamic content alignment; Dynamic image resolution; Frame rate control and anti-aliasing; Time for action - scaling display objects on multiple devices; Dynamic resolution images; Time for some shapes; Applying stroke width, fill color, and stroke color 327 $aText, text, textApplying color and string value; Functions; Defining a function; More display functions; Content size properties; Optimizing your workflow; Using memory efficiently; Optimizing your display images; Summary; Chapter 3: Building our First Game: Breakout; Breakout-bringing back old-school gaming; Understanding Corona physics API; Setting up the physics world; Starting, pausing, and stopping physics; physics.setGravity; physics.getGravity; Tilt-based gravity; physics.setScale; physics.setDrawMode; physics.setPositionIterations; physics.setVelocityIterations 327 $aConfiguring the application 330 $aYou will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience. 606 $aMobile games$vHandbooks, manuals, etc 615 0$aMobile games 676 $a794.8/1526 676 $a794.81 700 $aFernandez$b Michelle M$01796307 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910960279003321 996 $aCorona SDK mobile game development$94338006 997 $aUNINA