LEADER 01268nam--2200385---450- 001 990006135280203316 005 20160324142335.0 010 $a978-90-272-5804-5 035 $a000613528 035 $aUSA01000613528 035 $a(ALEPH)000613528USA01 035 $a000613528 100 $a20160324d2015----km-y0itay50------ba 101 $aeng 102 $aNL 105 $a||||||||001yy 200 1 $aNew perspectives on the study of Ser and Estar$fedited by Isabel Pérez-Jiménez, Manuel Leonetti, Silvia Gumiel-Molina 210 $aAmsterdam$aPhiladelphia$cJohn Benjamins$d2015 606 0 $aLingua spagnola$xVerbi [:] Ser [e] Estar$2BNCF 676 $a468.2421 702 1$aPÉREZ-JIMENEZ,$bIsabel 702 1$aLEONETTI,$bManuel 702 1$aGUMIEL-MOLINA,$bSilvia 801 0$aIT$bsalbc$gISBD 912 $a990006135280203316 951 $aVI.5.B. 677$b252121 LM$cVI.5.B.$d387509 959 $aBK 969 $aUMA 979 $aCHIARA$b90$c20160324$lUSA01$h1419 979 $aCHIARA$b90$c20160324$lUSA01$h1421 979 $aCHIARA$b90$c20160324$lUSA01$h1422 979 $aCHIARA$b90$c20160324$lUSA01$h1422 979 $aCHIARA$b90$c20160324$lUSA01$h1423 996 $aNew perspectives on the study of Ser and Estar$91385682 997 $aUNISA LEADER 03747nam 2200481 450 001 9910148750603321 005 20230526223301.0 010 $a1-78588-468-9 035 $a(CKB)3710000000922089 035 $a(MiAaPQ)EBC4728347 035 $a(CaSebORM)9781785885549 035 $a(PPN)220202052 035 $a(EXLCZ)993710000000922089 100 $a20170301h20162016 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aUnreal Engine 4 scripting with C++ cookbook $eget the best out of your games by scripting them using UE4 /$fWilliam Sherif, Stephen Whittle 205 $a1st edition 210 1$aBirmingham, England :$cPackt Publishing,$d2016. 210 4$d©2016 215 $a1 online resource (453 pages) $cillustrations (some color) 300 $aIncludes index. 311 $a1-78588-554-5 330 $aGet the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4. 606 $aVideo games$xProgramming 606 $aUnrealScript (Computer program language) 606 $aC++ (Computer program language) 615 0$aVideo games$xProgramming. 615 0$aUnrealScript (Computer program language) 615 0$aC++ (Computer program language) 676 $a794.81526 700 $aSherif$b William$01234838 702 $aWhittle$b Stephen 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910148750603321 996 $aUnreal Engine 4 scripting with C++ cookbook$92868534 997 $aUNINA LEADER 01530nam 2200373 450 001 9910132711503321 005 20240207055249.0 010 $a1-4123-7218-6 024 7 $a10.1522/030166389 035 $a(CKB)3680000000166381 035 $a(NjHacI)993680000000166381 035 $a(EXLCZ)993680000000166381 100 $a20240207d2009 uy 0 101 0 $afre 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 12$aL'e?cole, pour quoi faire? /$fJean-Paul Desbiens 210 1$aChicoutimi :$cJ.-M. Tremblay,$d2009. 215 $a1 online resource (151 pages) 225 0 $aClassiques des sciences sociales ;$v3965 327 $aQuatrie?me de couverture -- Pre?sentation des auteurs -- Avant-propos -- La question des cegeps -- La re?forme des cegeps : -- un rendez-vous manque? -- De l'e?cole -- L'e?cole en e?tat de sie?ge -- Lettre au ministre de l'E?ducation -- de l'hiver prochain -- L'e?cole et l'emploi -- La modernisation du syste?me e?ducatif -- Le rapport des Sept Sages -- Le rapport de la Centrale de l'enseignement du Que?bec -- Conclusion -- Post-scriptum. 606 $aEducation$xAims and objectives 615 0$aEducation$xAims and objectives. 676 $a370.11 700 $aDesbiens$b Jean-Paul$0860202 702 $aDesbiens$b Jean-Paul 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910132711503321 996 $aL'école, pour quoi faire$92029252 997 $aUNINA