LEADER 01930nam 2200361 450 001 9910132365503321 005 20230424175455.0 010 $a1-4799-2869-0 035 $a(CKB)3460000000126337 035 $a(NjHacI)993460000000126337 035 $a(EXLCZ)993460000000126337 100 $a20230424d2013 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$a2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) /$fInstitute of Electrical and Electronics Engineers 210 1$aPiscataway, New Jersey :$cIEEE,$d2013. 215 $a1 online resource 311 $a1-4799-2870-4 330 $aIn recent years, mixed and augmented reality has been expanding from an exciting research field into a commercially viable technology The field is highly interdisciplinary, combining work in diverse disciplines, ranging from human centered research into user interfaces, interaction techniques, education, design, human factors, wearable computing and mobile computing, through more technology oriented research including computer graphics, display technology, computer vision, sensors, signal processing and computer networking The growing interest in mixed and augmented reality applications is creating new challenges for research in all of these areas The conference tracks are The Science & Technology (S&T) program The Arts, Media and Humanities (AMH) program. 517 $a2013 IEEE International Symposium on Mixed and Augmented Reality 517 $aMixed and Augmented Reality 606 $aComputer graphics$vCongresses 615 0$aComputer graphics 676 $a006.6 801 0$bNjHacI 801 1$bNjHacl 906 $aPROCEEDING 912 $a9910132365503321 996 $a2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)$92526294 997 $aUNINA