LEADER 01904nas 2200529-a 450 001 9910132014103321 005 20260218110036.0 011 $a2683-1759 035 $a(CKB)110978978735351 035 $a(CONSER)sn-90014263- 035 $a(DE-599)ZDB2456128-9 035 $a(DE-599)2456128-9 035 $a(EXLCZ)99110978978735351 100 $a19890915c1983uuuu --- - 101 0 $aspa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aNova Tellus$eAnuario del Centro de Estudios Clásicos 210 1$aMéxico :$cUniversidad Nacional Autónoma de México,$d1983- 215 $a1 online resource 300 $aEditor: Gerardo Ramírez Vidal. 300 $aRefereed/Peer-reviewed 311 08$aPrint version: Nova tellus : (DLC)sn 90014263 (OCoLC)20347021 0185-3058 531 $aNOUA TELLUS 606 $aClassical literature$xHistory and criticism$vPeriodicals 606 $aClassical philology$vPeriodicals 606 $aCivilization$xClassical influences$2fast$3(OCoLC)fst01352347 606 $aClassical literature$2fast$3(OCoLC)fst00863509 606 $aClassical philology$2fast$3(OCoLC)fst00863532 607 $aMexico$xCivilization$xClassical influences$vPeriodicals 607 $aMexico$2fast 608 $aCriticism, interpretation, etc.$2fast 608 $aPeriodicals.$2fast 608 $aPeriodicals.$2lcgft 615 0$aClassical literature$xHistory and criticism 615 0$aClassical philology 615 7$aCivilization$xClassical influences. 615 7$aClassical literature. 615 7$aClassical philology. 701 $aRami?rez Vidal$b Gerardo$00 712 02$aUniversidad Nacional Auto?noma de Me?xico.$bCentro de Estudios Cla?sicos. 906 $aJOURNAL 912 $a9910132014103321 920 $aexl_impl conversion 996 $aNova tellus$92203239 997 $aUNINA LEADER 03532oam 2200601I 450 001 9910136143603321 005 20240501142456.0 010 $a9781315368696$bebook 010 $a1315368692$bebook 010 $a9781315351650 010 $a131535165X 010 $a9781498746748 010 $a1498746748 024 7 $a10.1201/9781315368696 035 $a(CKB)3710000000912405 035 $a(MiAaPQ)EBC4717687 035 $a(OCoLC)960976763 035 $a(OCoLC)1385503679 035 $a(UkLoBP)BP9781315368696BVA 035 $a(FlBoTFG)9781315368696 035 $a(EXLCZ)993710000000912405 100 $a20180331h20172017 uy 0 101 0 $aeng 135 $aurcn#---uuuuu 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 00$aGame audio programming $eprinciples and practices /$fedited by Guy Somberg 205 $a1st ed. 210 1$aBoca Raton :$cCRC Press,$d2016. 210 2$aLondon :$cBloomsbury Publishing (UK),$d2023. 215 $a1 online resource (335 pages) $cillustrations 311 0 $a9781498746731 311 0 $a149874673X 320 $aIncludes bibliographical references and index. 327 $aSection I. Fundamentals -- Section II. Middleware -- Section III. Sound designer perspectives -- Section IV. Advanced topics. 330 $a "Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise so it is written in a manner that is accessible to beginners while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise CRI ADX2 and FMOD Studio); advanced topics including Open Sound Control Vector-Based Amplitude Panning and Dynamic Game Data; and more! Whether you're an audio programmer looking for new techniques an up-and-coming game developer looking for an area to focus on or just the one who got saddled with the audio code this book has something for you. Cutting-edge advanced game audio programming concepts with examples from real games and audio engines Includes perspectives of both audio programmers and sound designers on working and communicating together. Coverage not just on game audio engine design but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer" 606 $aVideo games$xDesign 606 $aVideo games$xProgramming 606 $aVideo games$xDesign 606 $aGames development and programming 615 0$aVideo games$xDesign. 615 0$aVideo games$xProgramming. 615 0$aVideo games$xDesign 615 7$aGames development and programming 676 $a794.8/1525 700 $aSomberg$b Guy$cauthor,$01799853 801 0$bUkLoBP 801 1$bUkLoBP 906 $aBOOK 912 $a9910136143603321 996 $aGame audio programming$94344271 997 $aUNINA