LEADER 01914oam 2200433zu 450 001 9910130835503321 005 20241212220425.0 035 $a(CKB)3420000000000912 035 $a(SSID)ssj0000781201 035 $a(PQKBManifestationID)12386130 035 $a(PQKBTitleCode)TC0000781201 035 $a(PQKBWorkID)10803691 035 $a(PQKB)11601888 035 $a(NjHacI)993420000000000912 035 $a(EXLCZ)993420000000000912 100 $a20160829d2012 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$a2012 IEEE International Conference on Mobile Services 210 31$a[Place of publication not identified]$cIEEE$d2012 215 $a1 online resource (xiii, 120 pages) $cillustrations 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9780769547541 311 08$a0769547540 311 08$a9781467328814 311 08$a1467328812 330 $aThis research paper reports the status of an Android-based mobile application 'Quiz Market' that allows market researchers an easy and efficient way to distribute surveys, collect trends in market data and provide information on what motivates consumers to answer surveys. The goal of our research is to leverage the increasing popularity of smart phones and present a mobile application (Quiz Market) that can collect market research data from users right on their phone. Users are surveyed based on location and topic interests, questions appear directly to the user and they are given rewards or points/coupons as soon as the question is answered. 606 $aCell phone systems$vCongresses 615 0$aCell phone systems 676 $a384.53 702 $aIEEE Staff 801 0$bPQKB 906 $aPROCEEDING 912 $a9910130835503321 996 $a2012 IEEE International Conference on Mobile Services$92306292 997 $aUNINA