LEADER 01142nam0-2200325---450- 001 990009846440403321 005 20140704130448.0 010 $a978-88-14-16873-4 035 $a000984644 035 $aFED01000984644 035 $a(Aleph)000984644FED01 035 $a000984644 100 $a20140404d2013----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $ay-------001yy 200 1 $a<>lavoro di pubblica utilità$echi sono i soggetti legittimati e come presentare la richiesta, L.p.u. per guida in stato di ebbrezza e sotto l'effetto di stupefacenti, casi e modalità di conversione della pena pecuniaria, tutte le novità del d.l. 78/2013$fdi Leonardo Degl'Innocenti 210 $aMilano$cGiuffrè$d2013 215 $a77 p.$d28 cm 225 1 $aOfficina del diritto 610 0 $aMisure alternative alla detenzione 676 $a345.450 77$v22$zita 700 1$aDegl'Innocenti,$bLeonardo$0522598 801 0$aIT$bUNINA$gREICAT$2UNIMARC 901 $aBK 912 $a990009846440403321 952 $aV A 166$b50805$fFSPBC 959 $aFSPBC 996 $aLavoro di pubblica utilità$9826198 997 $aUNINA LEADER 04041nam 22008415 450 001 9910768472403321 005 20251225203648.0 010 $a9783031056376$b(electronic bk.) 010 $z9783031056369 024 7 $a10.1007/978-3-031-05637-6 035 $a(MiAaPQ)EBC7018151 035 $a(Au-PeEL)EBL7018151 035 $a(CKB)23843094900041 035 $aEBL7018151 035 $a(AU-PeEL)EBL7018151 035 $a(PPN)269102612 035 $a(BIP)84585163 035 $a(BIP)83841065 035 $a(DE-He213)978-3-031-05637-6 035 $a(EXLCZ)9923843094900041 100 $a20220519d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHCI in Games $e4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26?July 1, 2022, Proceedings /$fedited by Xiaowen Fang 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (675 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v13334 300 $aDescription based upon print version of record. 311 08$aPrint version: Fang, Xiaowen HCI in Games Cham : Springer International Publishing AG,c2022 9783031056369 327 $aGameplay and Game Mechanics Design -- User Experience in Games and Gamified Interactions -- Player Behavior and Games Impact -- Games in Education and Learning -- Serious Games -- Augmented and Virtual Reality Games. 330 $aThis book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v13334 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aEducation$xData processing 606 $aComputer networks 606 $aSocial sciences$xData processing 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aApplication software 606 $aUser Interfaces and Human Computer Interaction 606 $aComputers and Education 606 $aComputer Communication Networks 606 $aComputer Application in Social and Behavioral Sciences 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aComputer and Information Systems Applications 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aEducation$xData processing. 615 0$aComputer networks. 615 0$aSocial sciences$xData processing. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 0$aApplication software. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputers and Education. 615 24$aComputer Communication Networks. 615 24$aComputer Application in Social and Behavioral Sciences. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aComputer and Information Systems Applications. 676 $a794.8 676 $a004.019 700 $aFang$b Xiaowen$0846724 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910768472403321 996 $aHCI in Games$92885143 997 $aUNINA