LEADER 01593nlm0 22004691i 450 001 990009263440403321 010 $a9783642103476 035 $a000926344 035 $aFED01000926344 035 $a(Aleph)000926344FED01 035 $a000926344 100 $a20100926d2009----km-y0itay50------ba 101 0 $aeng 102 $aDE 135 $adrnn-008mamaa 200 1 $aMotion in Games$bRisorsa elettronica$eSecond International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings$fedited by Arjan Egges, Roland Geraerts, Mark Overmars 210 $aBerlin ; Heidelberg$cSpringer$d2009 225 1 $aLecture Notes in Computer Science$x0302-9743$v5884 230 $aDocumento elettronico 336 $aTesto 337 $aFormato html, pdf 702 1$aEgges,$bArjan 702 1$aGeraerts,$bRoland 702 1$aOvermars,$bMark 801 0$aIT$bUNINA$gREICAT$2UNIMARC 856 4 $zFull text per gli utenti Federico II$uhttp://dx.doi.org/10.1007/978-3-642-10347-6 901 $aEB 912 $a990009263440403321 961 $aComputer graphics 961 $aComputer Graphics 961 $aComputer Imaging, Vision, Pattern Recognition and Graphics 961 $aComputer science 961 $aComputer Science 961 $aComputer simulation 961 $aComputer vision 961 $aMedia Design 961 $aOptical pattern recognition 961 $aPattern Recognition 961 $aSimulation and Modeling 961 $aUser Interfaces and Human Computer Interaction 996 $aMotion in Games$9773786 997 $aUNINA