LEADER 00829nam0-22003011--450- 001 990008815280403321 005 20100517134450.0 035 $a000881528 035 $aFED01000881528 035 $a(Aleph)000881528FED01 035 $a000881528 100 $a20090226d1984----km-y0itay50------ba 101 0 $aeng 102 $aGB 105 $ay-------001yy 200 1 $a<>shaping of the welfare state$fR. C. Birch 210 $aLondon$cLongman$d1984 215 $aV, 130 p.$d20 cm 225 1 $aSeminar studies in history 676 $a342$v11 rid.$zita 700 1$aBirch,$bR. C.$g$0321249 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990008815280403321 952 $aSDI-KS 358$b3505$fSDI 959 $aSDI 996 $aShaping of the welfare state$9806586 997 $aUNINA LEADER 05776nam 22006615 450 001 9910720069103321 005 20251009080429.0 010 $a9783031271663$b(electronic bk.) 010 $z9783031271656 024 7 $a10.1007/978-3-031-27166-3 035 $a(MiAaPQ)EBC7243119 035 $a(Au-PeEL)EBL7243119 035 $a(DE-He213)978-3-031-27166-3 035 $a(OCoLC)1378080128 035 $a(PPN)269657142 035 $a(CKB)26540759800041 035 $a(EXLCZ)9926540759800041 100 $a20230429d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAugmented Reality and Artificial Intelligence $eThe Fusion of Advanced Technologies /$fedited by Vladimir Geroimenko 205 $a1st ed. 2023. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2023. 215 $a1 online resource (383 pages) 225 1 $aSpringer Series on Cultural Computing,$x2195-9064 311 08$aPrint version: Geroimenko, Vladimir Augmented Reality and Artificial Intelligence Cham : Springer,c2023 9783031271656 320 $aIncludes bibliographical references. 327 $aPart 1: The practical, theoretical and cultural aspects of integrating augmented reality and artificial intelligence -- Mixed reality and deep learning: Augmenting visual information using generative adversarial networks -- Augmented reality user?s experience: AI-based data collection, processing and analysis -- Digital dreams: Speculative futures for artificial intelligence, augmented reality, and the human brain -- Virtual galatea for physical Pygmalion: A phenomenological approach to intimacy in VTubers in the east Asia region -- Augmenting artificial intelligences in fiction: Evolving from primordial internet memes to Cybergods of disruption -- Part 2: The educational use of intelligent augmented environments -- Artificial intelligence, augmented reality and education -- Artificial intelligence, machine learning and extended reality: Potential problem solvers for higher education issues -- Augmented reality and artificial intelligence in education: Toward immersive intelligent tutoring systems -- Augmented/virtual reality and artificial intelligence in dental education and research -- The history of furniture objects: An intelligent augmented reality application -- Part 3: Augmented reality and artificial intelligence in medicine, healthcare and physical activity -- Meta-patients: Using mixed reality patients and an ai framework for simulating life-like clinical examinations -- AI-powered and ?augmented? dentistry: Applications, implications and limitations -- Augmented reality and artificial intelligence: Applications in pharmacy -- Artificial intelligence and augmented reality in physical activity: A review of systems and devices -- Exergames, artificial intelligence and augmented reality: Connections to body and sensorial experiences -- Part 4: Combining augmented reality and artificial intelligence to enhance services, retail and recommendations -- Fuse: Towards AI-based future services for generating augmented reality experiences -- Smart extended reality in the metaverse-tailing: The rise of new retail landscape -- Artificial intelligence and extended reality in luxury fashion retail: Analysis and reflection -- The use of artificial intelligence and mixed reality in preventing natural disasters: Practical and legal issues -- Concluding remarks. 330 $aThis book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today?s world ? Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas. The authors consider practical, theoretical, and cultural aspects of ?AI-powered AR? and ?AR-enriched AI?, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others. Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of ?intelligent augmented environments? and ?artificial intelligence presented by augmented reality?. . 410 0$aSpringer Series on Cultural Computing,$x2195-9064 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aArtificial intelligence 606 $aVirtual reality 606 $aAugmented reality 606 $aUser Interfaces and Human Computer Interaction 606 $aArtificial Intelligence 606 $aVirtual and Augmented Reality 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aArtificial intelligence. 615 0$aVirtual reality. 615 0$aAugmented reality. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aArtificial Intelligence. 615 24$aVirtual and Augmented Reality. 676 $a006.3 676 $a006.3 702 $aGeroimenko$b Vladimir$f1955- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910720069103321 996 $aAugmented Reality and Artificial Intelligence$93359517 997 $aUNINA