LEADER 01079nam0-2200325---450- 001 990008765110403321 005 20131121110536.0 035 $a000876511 035 $aFED01000876511 035 $a(Aleph)000876511FED01 035 $a000876511 100 $a20081125d1978----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $aaf------001yy 200 1 $aCarlo Vanvitelli da collaboratore ad epigono dell'arte paterna$fArnaldo Venditti 210 $aNapoli$c[s.n.]$d1978 215 $aP. 121-169, 25 c. di tav.$d25 cm 300 $aEstratto da: Luigi Vanvitelli e il '700 europeo : congresso internazionale di studi : atti : Napoli-Caserta, 5-10 novembre v. 2., 1973 610 0 $aVanvitelli, Carlo 700 1$aVenditti,$bArnaldo$f<1932- >$0339414 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990008765110403321 952 $aSEZ.NA M 274$b20258$fFARBC 952 $a09.279$bBc.117$fDARST 959 $aDARST 959 $aFARBC 996 $aCarlo Vanvitelli da collaboratore ad epigono dell'arte paterna$9810694 997 $aUNINA LEADER 05471nam 2200697Ia 450 001 9910782971403321 005 20220113122645.0 010 $a1-282-36874-5 010 $a9786612368745 010 $a0-470-49373-9 035 $a(CKB)1000000000725297 035 $a(EBL)469737 035 $a(OCoLC)814417506 035 $a(SSID)ssj0000290702 035 $a(PQKBManifestationID)11234214 035 $a(PQKBTitleCode)TC0000290702 035 $a(PQKBWorkID)10249874 035 $a(PQKB)10486937 035 $a(Au-PeEL)EBL469737 035 $a(CaPaEBR)ebr10307864 035 $a(CaONFJC)MIL236874 035 $a(CaSebORM)9780470415962 035 $a(MiAaPQ)EBC469737 035 $a(EXLCZ)991000000000725297 100 $a20090109d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aC# design and development$b[electronic resource] /$fJohn Paul Mueller 205 $a1st edition 210 $aIndianapolis, IN $cWiley Pub.$dc2009 215 $a1 online resource (676 p.) 225 1 $aExpert one-on-one 300 $aIncludes index. 300 $a"Wrox programmer to programmer"--Cover. 311 $a0-470-41596-7 327 $aExpert One-on-One C# Design and Development; About the Author; About the Technical Editors; Credits; Acknowledgments; Contents; Introduction; Whom This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; p2p.wrox.com; Part I: Design Strategies; Chapter 1: Defining the Language Environment; Defining the Design Strategy Elements; Considering the C# Language; Inventorying Your Tools; Gathering Your Resources; Developing Your Design Strategy; Chapter 2: Understanding the Application Lifecycle 327 $aUnderstanding the Lifecycle StagesConsidering a Lifecycle Model; Using Agile Programming Techniques; Developing Your Design Strategy; Chapter 3: Defining a Design Strategy; Creating an Object Model; Building a Data Model; Considering User Requirements; Turning Your Design into UML; Developing Your Design Strategy; Chapter 4: Designing the User Interface; Understanding the Application Form Types; Understanding the Common User Interface Types; Developing a User Interaction Strategy; Considering Accessibility Requirements; Developing Your Design Strategy; Chapter 5: Designing with Speed in Mind 327 $aConsidering Speed vs. PerformanceDeveloping a High Speed Application; Measuring Application Speed; Developing Your Design Strategy; Chapter 6: Designing with Reliability in Mind; Verifying Resource Availability; Saving Data, Settings, and State; Expecting the Unexpected; Considering the Reliability Benefits of RibbonX; Developing Your Design Strategy; Chapter 7: Designing with Security in Mind; Assuming the Worst-Case Scenario; Eliminating Errant Input; Hiding Data from View; Adding Application Monitoring; Using a Team Overview; Developing Your Design Strategy; Part II: Coding Strategies 327 $aChapter 8: Customizing the IDEConfiguring the IDE; Using Snippets, Macros, and Add-ins; Using the Visual Studio Command Line; Coding Your Application; Chapter 9: Scripting; Considering the Scripting Options; Interacting with SQL Server; Scripting Your Application; Using C# Expressions; Developing Windows PowerShell Solutions; Coding Your Application; Chapter 10: Viewing Data in the IDE; Working with the IDE Elements; Understanding the Use of Visualizers; Obtaining Third-Party Visualizers; Creating a Custom Visualizer; Coding Your Application; Chapter 11: Working with Controls and Components 327 $aUnderstanding the Differences between Controls and ComponentsDefining the Control Types; Building Components; Testing Classes Using the Object Test Bench; Coding Your Application; Chapter 12: Coding the Application; Using an Appropriate Naming Convention; Adding Command Line Functionality; Exiting the Application Properly; Relying on Custom Features; Coding Your Application; Chapter 13: Considering the Documentation; Adding Documentation Support to Your Application; Creating Documentation Comments; Using the Resulting XML File; Alternative Uses for Documentation Output 327 $aCoding Your Application 330 $aJohn P. Mueller demonstrates how you can fine-tune your skill set to create an elegant design that will scale well and produce reliable, speedy, secure, and efficient code. You?ll explore several applications and design strategies using C# and you?ll learn the best approaches for various system configurations. Mueller shares expert advice on how to create better applications by using fine-tuned design strategies and new methods for writing applications using less code, which improves efficiency. Topics include understanding the application lifecycle, defining a design strategy, designing with 410 0$aWrox expert one-on-one. 517 3 $aC sharp design and development 606 $aC# (Computer program language) 606 $aObject-oriented programming languages 615 0$aC# (Computer program language) 615 0$aObject-oriented programming languages. 676 $a005.13/3 676 $a005.133 700 $aMueller$b John$f1958-$0140041 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910782971403321 996 $aC# design and development$93831808 997 $aUNINA