LEADER 01058nam0-22003131i-450- 001 990000318830403321 005 20001010 035 $a000031883 035 $aFED01000031883 035 $a(Aleph)000031883FED01 035 $a000031883 100 $a20001010d--------km-y0itay50------ba 101 0 $aita 105 $ay-------001yy 200 1 $a<>mathematical theory of non-uniform gases. An account of the kinetic theory of viscosity, thermal conduction, anddiffusion in gases.$fBy Sydney Chapman, T.G. Cowling 205 $a2nd edition. 210 $aCambridge$cAt the Univerist y Press$d1960 215 $aXXIII,431 p., 24 cm 676 $a660 700 1$aChapman,$bSydney$017700 702 1$aCowling,$bT.G. 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990000318830403321 952 $a04 122-16$bCI$fDINCH 959 $aDINCH 996 $aMathematical theory of non-uniform gases. 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Gonzalez, Paul Wintz 210 $aLondon$cAddison Wesley$d1977 215 $a431 p.$cill.$d23 cm 225 1 $aApplied mathematics and computation$v13 610 0 $aElaborazione delle immagini 676 $a621.36'7 700 1$aGonzalez,$bRafael C.$047267 701 1$aWintz,$bPaul A.$026395 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990000459420403321 952 $a10 I 63$b152 DIS$fDINEL 959 $aDINEL 996 $aDigital image processing$9334738 997 $aUNINA LEADER 01010nam0-2200301---450- 001 990009113890403321 005 20091109095955.0 010 $a978-0-387-34433-1 035 $a000911389 035 $aFED01000911389 035 $a(Aleph)000911389FED01 035 $a000911389 100 $a20091109d2007----km-y0itay50------ba 101 0 $aeng 105 $aa-------001yy 200 1 $aNumerical techniques for Chemical and Biological Engineers Using MATLAB$e<> Simple Bifurcation Approach$fSaid Elnashaie, Frank Uhlig with the assistance of Chadia Affane 210 $aNew york$cSpringer$dc2007 215 $aXIV, 589 p.,$cill.$d24 cm$ecd-rom 700 1$aElnashaie,$bSaid$0506309 701 1$aUhlig,$bFrank$031809 702 1$aAffane,$bChadia 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990009113890403321 952 $a04 013-415$bDIC$fDINCH 959 $aDINCH 996 $aNumerical techniques for Chemical and Biological Engineers Using MATLAB$9780913 997 $aUNINA LEADER 00816nam0-22002771i-450- 001 990006384330403321 005 19980601 035 $a000638433 035 $aFED01000638433 035 $a(Aleph)000638433FED01 035 $a000638433 100 $a19980601d1963----km-y0itay50------ba 105 $a----m---00-yy 200 1 $a<>Genussschein im deutschen und schweizerischen Aktienrecht$edissert...$fTassillo Ernst. 210 $aZurich$cSchulthess & Co.$d1963 215 $a240 p.$d24 cm 676 $a930 700 1$aErnst,$bTassilo$0239925 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990006384330403321 952 $aDISSERT. 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[et al.] 210 $aSingapore [etc.]$cWorld Scientific$dcopyr. 1994 215 $aXIV, 679 p.$cill.$d26 cm 225 2 $aWorld scientific in 20th century physics$v5 410 0$10010024012$12001$aWorld scientific in 20th century physics 610 1 $ainterazioni (fisica nucleare) 610 1 $aParticelle 610 1 $aTeoria quantistica dei campi 676 $a530.143$9Teoria quantistica dei campi 700 1$aSALAM,$bAbdus$0346725 702 1$aALI,$bAhmed 801 $aSistema bibliotecario di Ateneo dell' Università di Salerno$gRICA 912 $a990000240110203316 951 $a530.143 SAL$b0017601/CBS$c530.143$d00325488 959 $aBK 969 $aSCI 979 $c19950925 979 $c20001110$lUSA01$h1715 979 $c20020403$lUSA01$h1632 979 $aPATRY$b90$c20040406$lUSA01$h1617 979 $aRSIAV7$b90$c20090730$lUSA01$h1305 996 $aSelected papers of Abdus Salam$91502293 997 $aUNISA LEADER 03539nam 2200685 450 001 9910826387903321 005 20200903223051.0 010 $a90-04-25902-3 035 $a(CKB)2550000001114377 035 $a(EBL)1367823 035 $a(OCoLC)857713150 035 $a(SSID)ssj0000983670 035 $a(PQKBManifestationID)11557765 035 $a(PQKBTitleCode)TC0000983670 035 $a(PQKBWorkID)11010522 035 $a(PQKB)11641972 035 $a(MiAaPQ)EBC1367823 035 $a(nllekb)BRILL9789004259027 035 $a(Au-PeEL)EBL1367823 035 $a(CaPaEBR)ebr10757088 035 $a(CaONFJC)MIL514229 035 $a(PPN)178885185 035 $a(EXLCZ)992550000001114377 100 $a20130709d2013 uy| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aSignifying the local $emedia productions rendered in local languages in mainland China in the new millennium /$fby Jin Liu 210 1$aLeiden ;$aBoston :$cBrill,$d2013. 215 $a1 online resource (325 p.) 225 1 $aChina studies,$x1570-1344 ;$vvolume 25 300 $aDescription based upon print version of record. 311 $a90-04-25901-5 311 $a1-299-82978-3 320 $aIncludes bibliographical references and index. 327 $aIntroduction -- A historical review of the discourse of the local in twentieth-century China -- An overview of television series productions in the 2000s -- Alternative translation: performativity in dubbing films in local languages -- Empowering local community: TV news talk shows in local languages -- Ambivalent laughter: comic sketches in CCTV's spring festival eve gala -- Popular music and local youth identity in the age of the Internet -- The rhetoric of local languages as the marginal: Chinese underground and independent films by Jia Zhangke and others -- Multiplicity in mainstream studio films in local languages -- The unassimilated voice in recent fiction in local languages -- Conclusion. 330 $aIn Signifying the Local , Jin Liu examines contemporary cultural productions rendered in local languages and dialects ( fangyan ) in the fields of television, cinema, music, and literature in Mainland China. This ground-breaking interdisciplinary research provides an account of the ways in which local-language media have become a platform for the articulation of multivocal, complex, and marginal identities in post-socialist China. Viewed from the uniquely revealing perspective of local languages, the mediascape of China is no longer reducible to a unified, homogeneous, and coherent national culture, and thus renders any monolithic account of the Chinese language, Chineseness, and China impossible. 410 0$aChina studies (Leiden, Netherlands) ;$vv. 25. 606 $aMass media and language$zChina 606 $aLocal mass media$zChina 606 $aMass media and minorities$zChina 606 $aCommunication and culture$zChina 606 $aChinese language$xDialects 607 $aChina$xLanguages 615 0$aMass media and language 615 0$aLocal mass media 615 0$aMass media and minorities 615 0$aCommunication and culture 615 0$aChinese language$xDialects. 676 $a302.23/0951 700 $aLiu$b Jin$f1974 August-$0767092 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910826387903321 996 $aSignifying the local$91561536 997 $aUNINA LEADER 03001nam 22006735 450 001 9910300642503321 005 20200630000527.0 010 $a9781484217184 010 $a1484217187 024 7 $a10.1007/978-1-4842-1718-4 035 $a(CKB)3710000000515191 035 $a(EBL)4103742 035 $a(SSID)ssj0001584845 035 $a(PQKBManifestationID)16265750 035 $a(PQKBTitleCode)TC0001584845 035 $a(PQKBWorkID)14864649 035 $a(PQKB)10771005 035 $a(DE-He213)978-1-4842-1718-4 035 $a(MiAaPQ)EBC4103742 035 $a(CaSebORM)9781484217184 035 $a(PPN)190522003 035 $a(OCoLC)963965486 035 $a(OCoLC)ocn963965486 035 $a(EXLCZ)993710000000515191 100 $a20151123d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAndroid Studio Game Development $eConcepts and Design /$fby Jerome DiMarzio 205 $a1st ed. 2015. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2015. 215 $a1 online resource (100 p.) 300 $aIncludes index. 311 08$a9781484217177 311 08$a1484217179 327 $a1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection. 330 $aThis one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You?ll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio. 606 $aComputer games?Programming 606 $aProgramming languages (Electronic computers) 606 $aComputer programming 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aProgramming Languages, Compilers, Interpreters$3https://scigraph.springernature.com/ontologies/product-market-codes/I14037 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 615 0$aComputer games?Programming. 615 0$aProgramming languages (Electronic computers) 615 0$aComputer programming. 615 14$aGame Development. 615 24$aProgramming Languages, Compilers, Interpreters. 615 24$aProgramming Techniques. 676 $a004 700 $aDiMarzio$b Jerome$4aut$4http://id.loc.gov/vocabulary/relators/aut$0851250 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300642503321 996 $aAndroid Studio Game Development$92106968 997 $aUNINA