LEADER 01289nam0-22003731--450- 001 990006330480403321 005 20150622103700.0 010 $a88-14-06155-6 035 $a000633048 035 $aFED01000633048 035 $a(Aleph)000633048FED01 035 $a000633048 100 $a20000112d1996----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $ay---n---111yy 200 1 $a<>nuovi binari del processo penale$etra giurisprudenza costituzionale e riforme$eatti del convegno presso l'Università di Napoli Caserta-Napoli 8-10 dicembre 1995$ein ricordo di Gian Domenico Pisapia$fAssociazione tra gli studiosi del processo penale 210 $aMilano$cGiuffré$d1996 215 $aVII, 242 p.$d24 cm 225 1 $aAssociazione tra gli studiosi del processo penale$v7 676 $a345.05$v16$zita 702 1$aPisapia,$bGian Domenico$f<1915-1995> 710 02$aAssociazione tra gli studiosi del processo penale$0231712 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990006330480403321 952 $aDP V - 100$b15450$fDEC 952 $a3-13(7)$b2608$fDSPCP 952 $aXIII G 4 (7)$b32834*$fFGBC 959 $aDEC 959 $aDSPCP 959 $aFGBC 996 $aNuovi binari del processo penale$9656586 997 $aUNINA LEADER 02884nam 2200649 450 001 996308840303316 005 20221206105220.0 010 $a9783110395914 (ebook) 010 $a9783110312836 (PDF ebook) 010 $z9783110312713 (paperback) 024 7 $a10.1515/9783110312836 035 $a(CKB)3360000000457944 035 $a(EBL)1094221 035 $a(SSID)ssj0001595236 035 $a(PQKBManifestationID)16286625 035 $a(PQKBTitleCode)TC0001595236 035 $a(PQKBWorkID)14880684 035 $a(PQKB)10940388 035 $a(MiAaPQ)EBC1094221 035 $a(DE-B1597)208233 035 $a(OCoLC)890089684 035 $a(OCoLC)891760940 035 $a(DE-B1597)9783110312836 035 $a(EXLCZ)993360000000457944 100 $a20150919h20142014 uy 0 101 0 $ager 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aGaming und Bibliotheken /$fChristoph Deeg 210 1$aBerlin, [Germany] ;$aBoston, Massachusetts :$cWalter de Gruyter,$d2014. 210 4$d©2014 215 $a1 online resource (180 pages) $cillustrations 225 1 $aPraxiswissen,$x2193-0198 300 $aDescription based upon print version of record. 311 08$aPrint version: 9783110312713 327 $t Frontmatter -- $tVorwort -- $tInhalt -- $tVerwendete Marginalien -- $tFür wen ist dieses Buch gedacht? -- $tWie ist dieses Buch aufgebaut? -- $tLevel 1: Was bedeutet eigentlich Gaming? -- $tWer sind eigentlich diese Gamer? -- $tGaming und Lernen -- $tLevel 2: Gaming in Bibliotheken -- $tLevel 3: Hardware - mächtige Gaming-Werkzeuge in der Bibliothek -- $tLevel 4: Games! ;-) -- $tLevel 5: Gaming als Bestandsthema? -- $tLevel 6: Services und Aktivitäten mit Games -- $tLevel 7: Erste Schritte zur ultimativen Gaming-Bibliothek -- $tLevel 8: Das ultimative Nachwort -- $tÜber den Autor 330 $aUsing a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge. 410 0$a?kPraxiswissen. 606 $aLibraries$xActivity programs 606 $aLibraries$xSpecial collections$xGames 606 $aLibraries$xSpecial collections 607 $aGermany$2fast 610 $aGaming. 610 $acomputer games. 615 0$aLibraries$xActivity programs. 615 0$aLibraries$xSpecial collections$xGames. 615 0$aLibraries$xSpecial collections. 676 $a025.5 700 $aDeeg$b Christoph$0946818 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a996308840303316 996 $aGaming und Bibliotheken$92139098 997 $aUNISA