LEADER 01270nam0-22004211i-450- 001 990002879730403321 005 20070521131726.0 010 $a88-14-06496-2 035 $a000287973 035 $aFED01000287973 035 $a(Aleph)000287973FED01 035 $a000287973 100 $a20030910d1997----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $ay---n---001yy 200 1 $aBanche ed assicurazioni fra cooperazione e concorrenza$fa cura di Antonio Patroni Griffi e Marco Ricolfi 210 $aMilano$cGiuffrè$d1997 215 $aVII, 155 p.$d23 cm 225 1 $a<>diritto della banca e della borsa$v24 610 0 $aFideiussione$aMandato di credito e anticresi 610 0 $aAssicurazione - imprese di 610 0 $aFactoring 610 0 $aBanca, credito e risparmio 676 $a345.4508$v21$zita 702 1$aPatroni Griffi,$bAntonio 702 1$aRicolfi,$bMarco 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990002879730403321 952 $aC-29-TB$b6266$fECA 952 $aVIII P 16(24)$b44785*$fFGBC 952 $a21-CB-604$b9728$fDDCP 959 $aECA 959 $aFGBC 959 $aDDCP 996 $aBanche ed assicurazioni fra cooperazione e concorrenza$9416155 997 $aUNINA LEADER 05077nam 2200673 450 001 9910464173803321 005 20200520144314.0 010 $a1-78439-992-2 035 $a(CKB)2670000000599099 035 $a(EBL)1973850 035 $a(SSID)ssj0001466789 035 $a(PQKBManifestationID)11831240 035 $a(PQKBTitleCode)TC0001466789 035 $a(PQKBWorkID)11505908 035 $a(PQKB)11314490 035 $a(MiAaPQ)EBC1973850 035 $a(CaSebORM)9781784399931 035 $a(PPN)228008328 035 $a(Au-PeEL)EBL1973850 035 $a(CaPaEBR)ebr11025924 035 $a(CaONFJC)MIL734283 035 $a(OCoLC)906578274 035 $a(EXLCZ)992670000000599099 100 $a20150312h20152015 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBlender cycles $ematerials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the cycles rendering engine with blender /$fEnrico Valenza ; cover image by Enrico Valenza 205 $aThird edition. 210 1$aBirmingham, England ;$aMumbai, [India] :$cPackt Publishing,$d2015. 210 4$d©2015 215 $a1 online resource (400 p.) 225 1 $aCommunity Experience Distilled 300 $aIncludes index. 311 $a1-78439-993-0 311 $a1-336-02997-8 327 $aCover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groups 327 $aChapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material 327 $aCreating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction; Creating cloth materials with procedurals 327 $aCreating a leather material with proceduralsCreating a synthetic sponge material with procedurals; Creating a spaceship hull shader; Chapter 7: Subsurface Scattering in Cycles; Introduction; Using the Subsurface Scattering shader node; Simulating Subsurface Scattering in Cycles using the Translucent shader; Simulating Subsurface Scattering in Cycles using the Vertex Color tool; Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node; Creating a fake Subsurface Scattering node group; Chapter 8: Creating Organic Materials; Introduction 327 $aCreating an organic-looking shader with proceduralsCreating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating tree shaders - the bark; Creating tree shaders - the leaves; Creating a layered human skin material in Cycles; Creating fur and hair; Creating a gray alien skin material with procedurals; Chapter 9: Special Materials; Introduction; Using Cycles volume materials; Creating a cloud volumetric material; Creating a fire and smoke shader; Creating a shadeless material in Cycles 327 $aCreating a fake immersion effect material 330 $aThis book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures. 410 0$aCommunity experience distilled. 606 $aComputer animation 608 $aElectronic books. 615 0$aComputer animation. 676 $a006.693 700 $aValenza$b Enrico$0945165 702 $aValenza$b Enrico 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910464173803321 996 $aBlender cycles$92133799 997 $aUNINA