LEADER 00903nam0-22003371i-450 001 990001687860403321 005 20200305122044.0 010 $a88-206-2524-5 035 $a000168786 035 $aFED01000168786 035 $a(Aleph)000168786FED01 035 $a000168786 100 $a20030910d1986----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $aa 001yy 200 1 $a<>colombo viaggiatore$fNatale Emilio Baldaccini 210 $aBologna$cEdagricole$d1986 215 $aIX, 120 p.$cill.$d21 cm 610 0 $aColumbiformes 610 0 $aPiccioni 676 $a598.65 676 $a636.596$v23$zita 700 1$aBaldaccini,$bNatale Emilio$072784 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990001687860403321 952 $a60 636.596 BALN 1986$b245$fFAGBC 959 $aFAGBC 996 $aColombo viaggiatore$9361267 997 $aUNINA LEADER 01548nam1 22003493i 450 001 UBO2609356 005 20251003044422.0 010 $a0444511741 100 $a20080208d2002 ||||0itac50 ba 101 | $aeng 102 $anl 181 1$6z01$ai $bxxxe 182 1$6z01$an 200 1 $aImpact of zeolites and other porous materials on the new technologies at the beginning of the new millennium$eproceedings of the 2. international FEZA (Federation of the European zeolite associations) conference, Taormina, Italy, September 1-5 2002$fedited by R. Ajello, G.Giordano, F.Testa 210 $aAmsterdam$cElsevier$d2002 215 $a2 v.$d25 cm. 225 | $aStudies in surface science and catalysis$v142 410 0$1001MIL0004511$12001 $aStudies in surface science and catalysis$v142 463 1$1001UBO2609598$12000 $aA$vA 463 1$1001UBO2609600$12000 $aB$vB 702 1$aAiello$b, Rosario$3GEAV006224 702 1$aGiordano$b, Girolamo $f <1955- >$3UBOV931805 702 1$aTesta$b, Flaviano$3UBOV931806 710 12$aInternational FEZA Conference$d <2.$f ; 2002$e ; Taormina>$3UBOV061825$4070$0771987 801 3$aIT$bIT-000000$c20080208 850 $aIT-BN0095 901 $bNAP 01$cSALA $n$ 912 $aUBO2609356 950 1$aBiblioteca Centralizzata di Ateneo$bv. 1-2$cv. 1-2$d 01SALA 549 IMP 977 $a 01 996 $aImpact of zeolites and other porous materials on the new technologies at the beginning of the new millennium$91575749 997 $aUNISANNIO LEADER 03494nam 22005415 450 001 9910632487403321 005 20251008163623.0 010 $a9783031188763$b(electronic bk.) 010 $z9783031188756 024 7 $a10.1007/978-3-031-18876-3 035 $a(MiAaPQ)EBC7146401 035 $a(Au-PeEL)EBL7146401 035 $a(CKB)25461608300041 035 $a(DE-He213)978-3-031-18876-3 035 $a(EXLCZ)9925461608300041 100 $a20221124d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBioWare's Mass Effect /$fby Jerome Winter 205 $a1st ed. 2023. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2023. 215 $a1 online resource (99 pages)$cillustrations 225 1 $aPalgrave Science Fiction and Fantasy: A New Canon,$x2662-8570 311 08$aPrint version: Winter, Jerome BioWare's Mass Effect Cham : Springer International Publishing AG,c2022 9783031188756 320 $aIncludes bibliographical references and index. 327 $a1. Introduction -- 2. ?I Don?t Know What to Do with Grey?: Ludic Gameplay and Narrative Agency -- 3. ?There is No War, There is Only Harvest?: Diplomatic Realpolitik and Combat Gameplay in Mass Effect -- 4. Embracing Eternity: FemShep, Queer Romance, and Diversity -- 5. ?Science Fun Today?: Mass Effect and Rethinking SF?s Pedagogical Approach to Exoplanetary and Astrobiological Science -- 6. Conclusion. 330 $aJerome Winter, PhD, is a full-time lecturer at the University of California, Riverside, USA. His first book, Science Fiction, New Space Opera, and Neoliberal Globalism was published in 2016. His second book, Citizen Science Fiction, was published in 2021. The videogame series Mass Effect is a remarkable rarity not only for being an original science-fictional franchise of recent vintage that has risen to such prominent commercial and critical success in popular culture but also for pushing the canonical boundaries of how science fiction as a genre will be experienced and understood in the future. This book analyzes the significance of the game for an understanding of the evolving SF genre and articulates an explanatory framework to limn its landmark reception in videogame history. This book both synthesizes the burgeoning body of scholarship on Mass Effect for a readership unfamiliar with either the game or the critical conversation on its salient importance, while simultaneously, for readers already invested in the science-fiction and videogame scholarship, mounting an extended inquiry as to why Mass Effect has served as such a representative milestone in videogame and genre history. The book should appeal to veteran science-fiction and videogame scholars and students as well as a wide variety of fans, consumers, gamers, and general readers. 410 0$aPalgrave Science Fiction and Fantasy: A New Canon,$x2662-8570 606 $aGames 606 $aPopular culture 606 $aGames Studies 606 $aPopular Culture 615 0$aGames. 615 0$aPopular culture. 615 14$aGames Studies. 615 24$aPopular Culture. 676 $a793.932 676 $a794.8 700 $aWinter$b Jerome$01268087 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910632487403321 996 $aBioWare's Mass Effect$92982710 997 $aUNINA