LEADER 01457cam0-22005171i-450- 001 990000846020403321 005 20071116124345.0 010 $a0-387-96790-7 035 $a000084602 035 $aFED01000084602 035 $a(Aleph)000084602FED01 035 $a000084602 100 $a20020821d1988----km-y0itay50------ba 101 0 $aeng 102 $aUS$aGB 105 $aa-------001yy 200 1 $aManifolds, tensor analysis and applications$fR. Abraham, J.E. Marsden, T. Ratiu 205 $a2nd ed. 210 $aNew York ; London$cSpringer-Verlag$d1988 215 $aVII, 654 p.$cill.$d24 cm 225 1 $aApplied mathematical sciences$v75 610 0 $aGeometria algebrica 610 0 $aTopologia 610 0 $aTopologia algebrica 610 0 $aSistemi dinamici 610 0 $aFrattali matematici 610 0 $aMetodi matematici per la statistica$aMatrici 676 $a515.63$v75 676 $a513 676 $a514 700 1$aAbraham,$bRalph$026087 701 1$aMarsden,$bJerrold E.$07790 702 1$aRatiu,$bTudor S. 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990000846020403321 952 $a02 28 D 44$b5516$fFINBN 952 $a11-204.001F$b17232$fFI1 952 $aM.0,343$b63$fIINTC 952 $aV-B-3$b724$fMAS 959 $aFINBN 959 $aFI1 959 $aMAS 959 $aIINTC 996 $aManifolds, tensor analysis and applications$9348993 997 $aUNINA LEADER 04763nam 2200469 a 450 001 9910451683903321 005 20200520144314.0 010 $a981-277-726-1 035 $a(CKB)1000000000480126 035 $a(DLC)2003271279 035 $a(StDuBDS)AH24684716 035 $a(MiAaPQ)EBC1681638 035 $a(WSP)00004994 035 $a(Au-PeEL)EBL1681638 035 $a(CaPaEBR)ebr10201204 035 $a(CaONFJC)MIL491702 035 $a(OCoLC)843333108 035 $a(EXLCZ)991000000000480126 100 $a20030617d2002 uy 0 101 0 $aeng 135 $aur||||||||||| 200 00$aModeling complexity in economic and social systems$b[electronic resource] /$f[editor] Frank Schweitzer 210 $aNew Jersey $cWorld Scientific$dc2002 215 $a1 online resource (x, 391 p. ) $cill 311 $a981-238-034-5 320 $aIncludes bibliographical references and index. 327 $aA. Market dynamics. ch. 1. Trading behavior and excess volatility in toy markets / M. Marsili and D. Challet -- ch. 2. Percolation models of financial market dynamics / D. Stauffer -- ch. 3. Electrodynamical model of quasi-efficient financial markets / K.N. Ilinski and A.S. Stepanenko -- ch. 4. Multi-agent market modeling of foreign exchange rates / G. Zimmermann, R. Neuneier and R. Grothmann -- ch. 5. Forecasting price increments using an artificial neural network / F. Castiglione -- ch. 6. Spectral regularization, data complexity and agent behavior / A. Ilyinsky -- B. Technological evolution. ch. 7. Dynamics of economic and technological search processes in complex adaptive landscapes / W. Ebeling, Karmeshu and A. Scharnhorst -- ch. 8. New results in a self-organized model of technological evolution / A. Arenas ... [et al.] -- ch. 9. Firms' decision making process in an evolutionary model of industrial dynamics / W. Kwasnicki -- C. Spatial dynamics and economic growth. ch. 10. Modelling migration and economic agglomeration with active Brownian particles / F. Schweitzer -- ch. 11. The evolution of industrial clusters - simulating spatial dynamics / T. Brenner and N. Weigelt -- ch. 12. The growth dynamics of German business firms / J. Voit -- ch. 13. A dynamic theory of a firm: an application of 'economic forces' / M. Estola -- D. Decision processes. ch. 14. Adaptive platform dynamics in multi-party spatial voting / B.M.R. Stadler -- ch. 15. Subtle nonlinearity in popular album charts / R.A. Bentley and H.D.G. Maschner -- ch. 16. Dynamical aspects in the adoption of agri-environmental measures / G. Weisbuch and G. Boudjema -- ch. 17. Collective choice and mutual knowledge structures / D. Richards, B.D. McKay and W.A. Richards -- E. Agent societies. ch. 18. Evolutionary study of interethnic cooperation / V. Kvasnicka and J. Pospichal -- ch. 19. Coalition factor in the evolution of non-kin altruism / J.-L. Dessalles -- ch. 20. Optimal payoff functions for members of collectives / D.H. Wolpert and K. Turner -- ch. 21. A day at the beach: human agents self organizing on the sand pile / H. Ishii, N. Wang and S.E. Page. 330 $aEconomics and the social sciences are, in fact, the "hard" sciences, as Herbert Simon argued, because the complexity of the problems dealt with cannot simply be reduced to analytically solvable models or decomposed into separate subprocesses. Nevertheless, in recent years, the emerging interdisciplinary "sciences of complexity" have provided new methods and tools for tackling these problems, ranging from complex data analysis to sophisticated computer simulations. In particular, advanced methods developed in the natural sciences have recently also been applied to social and economic problems. The twenty-one chapters of this book reflect this modern development from various modeling perspectives (such as agent-based models, evolutionary game theory, reinforcement learning and neural network techniques, time series analysis, non-equilibrium macroscopic dynamics) and for a broad range of socio-economic applications (market dynamics, technological evolution, spatial dynamics and economic growth, decision processes, and agent societies). They jointly demonstrate a shift of perspective in economics and the social sciences that is allowing a new outlook in this field to emerge. 606 $aEconomics$xMathematical models 606 $aEconomics, Mathematical 608 $aElectronic books. 615 0$aEconomics$xMathematical models. 615 0$aEconomics, Mathematical. 676 $a330/.01/51 701 $aSchweitzer$b Frank$0463853 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910451683903321 996 $aModeling complexity in economic and social systems$9250801 997 $aUNINA LEADER 05417nam 2200685Ia 450 001 9910143081603321 005 20170815165633.0 010 $a1-282-18882-8 010 $a9786612188824 010 $a1-118-25770-7 010 $a0-470-54175-X 035 $a(CKB)1000000000773863 035 $a(EBL)448898 035 $a(OCoLC)460189505 035 $a(SSID)ssj0000096879 035 $a(PQKBManifestationID)11120013 035 $a(PQKBTitleCode)TC0000096879 035 $a(PQKBWorkID)10082896 035 $a(PQKB)11159753 035 $a(MiAaPQ)EBC448898 035 $a(CaSebORM)9780470481943 035 $a(EXLCZ)991000000000773863 100 $a20090114d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aActionScript$b[electronic resource] $eyour visual blueprint for creating interactive projects in Flash CS4 Professional /$fby Rob Huddleston 205 $a1st edition 210 $aIndianapolis, IN $cWiley$dc2009 215 $a1 online resource (387 p.) 225 1 $aRead less--learn more 300 $aIncludes index. 311 $a0-470-48194-3 327 $aActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array 327 $aAdd and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class 327 $aPerform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners 327 $aUsing the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings 327 $aManipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class 327 $aCreate Tweens in Script 330 $a Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4 If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task. You'll learn such skills as how to add interactivi 410 0$aVisual read less, learn more. 606 $aActionScript (Computer program language) 606 $aComputer animation 606 $aWeb sites$xDesign 608 $aElectronic books. 615 0$aActionScript (Computer program language) 615 0$aComputer animation. 615 0$aWeb sites$xDesign. 676 $a006.696 676 $a006.786 700 $aHuddleston$b Rob$0866408 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910143081603321 996 $aActionScript$92004371 997 $aUNINA