LEADER 00907nam0-22003131i-450- 001 990000843090403321 005 20001010 010 $a0-85226-834-3 035 $a000084309 035 $aFED01000084309 035 $a(Aleph)000084309FED01 035 $a000084309 100 $a20001010d--------km-y0itay50------ba 101 0 $aita 105 $ay-------001yy 200 1 $aConvolution Integral Equations with special function kernels$fH.M. Srivastava, R.G. Buschman 210 $aNew Delhi$cWiley Eastern Limited$d1977 215 $a164 p.$d24 cm 676 $a515.45 700 1$aSrivastava,$bH.M.$041421 702 1$aBuschman,$bR.G. 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990000843090403321 952 $a02 36 A 6$b2550$fFINBN 959 $aFINBN 996 $aConvolution Integral Equations with special function kernels$9348835 997 $aUNINA DB $aING01 LEADER 02483nam 2200397 450 001 9910765542603321 005 20240215175041.0 010 $a1-83768-780-3 035 $a(CKB)5580000000706335 035 $a(NjHacI)995580000000706335 035 $a(EXLCZ)995580000000706335 100 $a20240215d2023 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDigital storytelling $econtent and application /$fS?enay Sabah 210 1$aLondon :$cIntechOpen,$d2023. 215 $a1 online resource (xiv, 76 pages) $cillustrations 225 0 $aIntechOpen series, 11 ;$v9 311 $a1-83768-779-X 327 $a1. Introductory Chapter: From Traditional to Digital Storytelling -- 2. Perspective Chapter: A New Space of Storytelling -- 3. Perspective Chapter: Storytelling in Developing Countries - Changing the Narrative from the Perspectives of Learners in the Digital Spaces -- 4. Perspective Chapter: Re-Inventing Communicative Spaces - A Study to Assess the Shift of Traditional Puppetry Artifacts into Computer-Mediated Objects -- 5. Perspective Chapter: The Creative Surrogate -- 6. Thumb.CAD: Essays on Technology, Design and Image. 330 $aStorytelling is a form of communication that has been present throughout a substantial span of human history. The advent of emerging technologies, such as augmented reality (AR), virtual reality (VR), and mixed reality, has significantly transformed the conventional narrative in the realm of digital storytelling. Currently, this technology has the potential to be utilised in various application domains spanning multiple fields of study. It holds significant value for various entities within a given society, including corporations, non-profit organisations, tourism operators, educators, developers of online and mobile games, marketers, and numerous other stakeholders operating within diverse contexts. Hence, one might suggest that digital storytelling possesses significant potential in contemporary society. 606 $aDigital storytelling 606 $aVirtual reality$xComputer programs 615 0$aDigital storytelling. 615 0$aVirtual reality$xComputer programs. 676 $a006.7 700 $aSabah$b S?enay$01669258 801 0$bNjHacI 801 1$bNjHacI 906 $aBOOK 912 $a9910765542603321 996 $aDigital storytelling$94030412 997 $aUNINA