LEADER 01460nam0-22004331i-450- 001 990000781710403321 005 20081105104210.0 010 $a88-207-2088-4 035 $a000078171 035 $aFED01000078171 035 $a(Aleph)000078171FED01 035 $a000078171 100 $a20020821d1988----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $aa---a---001yy 200 1 $aAnalisi e progettazione ambientale, tre proposte$eun parco per il Vesuvio, recupero ambientale del vallone S. Rocco, la conca di Agnano$fBiagio Cillo 210 $aNapoli$cClean$dstampa 1988 215 $a84 p., [6] c. di tav. ripieg.$cill. (alcune color.)$d21x21 cm 300 $aCatalogo della mostra tenutasi a Napoli Bibliografia: p. 84 610 0 $aAMBIENTE NATURALE$atutela 610 0 $aVALLONE S. ROCCO$atutela ambientale 610 0 $aVesuvio$aparco naturale 610 0 $aParchi naturali 610 0 $aLandscape 610 0 $aConca di Agnano$atutela ambientale 610 0 $aNapoli$averde 700 1$aCillo,$bBiagio$f<1946- >$0334267 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990000781710403321 952 $a1555 sez. Andriello$b1555$fDARPU 952 $a1691 sez. Andriello$b1691$fDARPU 952 $aSEZ.NA B 929$b4198$fFARBC 952 $aSEZ.NA B 853$b3131$fFARBC 959 $aDARPU 959 $aFARBC 996 $aAnalisi e progettazione ambientale, tre proposte$9351007 997 $aUNINA LEADER 00799nam0-22003131i-450- 001 990001362990403321 010 $a0-12-458010-b 035 $a000136299 035 $aFED01000136299 035 $a(Aleph)000136299FED01 035 $a000136299 100 $a20000920d1997----km-y0itay50------ba 101 0 $aeng 200 1 $aFractal imaging$fNing Lu 210 $aUnited States of America$cAcademic Press$dc1997 215 $axix, 412 p.$cill.$d24 cm 610 0 $aFrattali$aImmagini 676 $a620.36 700 1$aLu,$bNing$0351055 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990001362990403321 952 $a122-N-20$b15867$fMA1 959 $aMA1 962 $a54C56 962 $a68U10 996 $aFractal imaging$9375483 997 $aUNINA DB $aING01 LEADER 08186nam 2200565 450 001 9910574078103321 005 20221210224917.0 010 $a1-4842-8182-9 024 7 $a10.1007/978-1-4842-8182-6 035 $a(MiAaPQ)EBC6995046 035 $a(Au-PeEL)EBL6995046 035 $a(CKB)22444512800041 035 $a(OCoLC)1319344673 035 $a(OCoLC-P)1319344673 035 $a(CaSebORM)9781484281826 035 $a(PPN)26635727X 035 $a(EXLCZ)9922444512800041 100 $a20221210d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHuman-computer interaction in game development with Python $edesign and develop a game interface using HCI technologies and techniques /$fJoseph Thachil George, Meghna Joseph George 210 1$aNew York, New York :$cApress L. P.,$d[2022] 210 4$d©2022 215 $a1 online resource (335 pages) $cillustrations (some color) 300 $aIncludes index. 311 08$aPrint version: George, Joseph Thachil Human-Computer Interaction in Game Development with Python Berkeley, CA : Apress L. P.,c2022 9781484281819 327 $aIntro -- Table of Contents -- About the Authors -- About the Technical Reviewer -- Introduction -- Chapter 1: Human-Computer Interaction Tools and Methodologies -- Fundamentals of Human-Computer Interaction -- Digging Deeper -- Designing the Interface -- Adaption and Interfaces -- Interfaces of Multi-Device -- Evolutionary Trends -- Evaluation of Usability -- Bringing Usability and Accessibility Together -- Analysis of Task Situations -- Techniques and Tools for Human-Computer Interaction Development -- Techniques for Defining Specifications -- The Cycle of Tool Life and Methodologies Taxonomy -- Selecting Instruments, Techniques, and Resources -- The Eye Tracking Technique and Usability -- Eye Tracking Studies -- User Control -- Usability Testing -- Why Eye Tracking? -- Creating an Effective Interface -- Graphical User Interfaces -- Characteristics of User Interfaces -- Summary -- Chapter 2: Human-Computer Interaction Tools and Game Development -- Tools and Techniques for General Game Development -- The Video Game Interface -- Video Game Development and Interaction -- Video Game Users' Requirements and Needs -- Interactive UI Design for a Game -- Panel Design -- Window Architecture -- Icon Design -- Color Development -- Eye-Tracking Techniques -- The Impact of Eye Tracking in Games -- Eye Tracking in Games -- Project Planning and Development -- Development Environment -- OpenCV -- Structure of OpenCV -- Haar Cascade -- Face and Eye Recognition -- Modeling and Development -- Conclusions and Problems -- Creating the Data Structure -- Modeling and Development -- Conclusions and Problems -- Applying Photographic Filters -- Modeling and Development -- Conclusions -- Recognizing the Iris -- Modeling and Development -- Conclusions and Problems -- Edge Detection -- Modeling and Development -- Conclusions and Problems. 327 $aParameter Analysis on Blur, CLAHE, and CANNY Filters -- Modeling and Development -- Analysis -- Iris Recognition (2) -- Modeling and Development -- Conclusions and Problems -- "Average Color" Recognition -- Modeling and Development -- Conclusions -- Project Analysis -- Data Analysis -- Precision -- Recall -- F-measure -- Result -- Video #1 -- Video #2 -- Video #3 -- Video #4 -- Project Conclusions -- Summary -- Chapter 3: Developing a Video Game -- Roles in the Video Game Industry -- Producers -- Publishers -- Game Developers -- Roles and Processes of Game Development -- Game Design -- Game Art Design -- Game Programming -- Game Testing -- Software Development -- Game Development Phases -- Pre-Production Phase -- Outsourcing -- Production Phase -- Milestones: The Cornerstones of Development -- Post-Production Phase -- Localization -- Fan Translation -- Summary -- Chapter 4: Turning Points in Game Development -- Game Engines -- Rendering Engine -- Indie Video Games -- Crowdfunding -- The Case of Dreams: Developing a Game Within a Video Game -- Current Problems in the Development of Video Games -- Crunch Time -- Piracy -- Programming Stages -- Paradigms and Programming Languages -- Visual Programming -- Summary -- Chapter 5: Developing a Game in Python -- Python and Pygame -- Designing the Video Game -- Development Team -- Game Design Document and Production -- Game Menu -- Short Introduction to Pygame -- Game Interface -- The Player -- Powering Up -- The Enemies -- The Bosses -- Collision Management -- The Levels -- Summary -- Chapter 6: Game Development - Industry Standards -- Game Terminology -- Overall Design of the Game -- Frontend and Backend in Game Development -- Verify the Token -- General Description of the Game's Services -- Network Interfaces and Sequence Diagram for the Game Development Cycle -- Game Network Interfaces -- Sequence Diagrams. 327 $aCasino Games -- Tournament Games -- Security of Online Games Through a Web Portal -- Secure Code for Games -- Secure by Design -- Security Control -- Summary -- Chapter 7: Gamification in Human-Computer Interaction -- Gamification Strategy -- Gamification Examples -- Common Risks and Mistakes -- Gamification in Education -- Aspects of the Game's Foundation -- The Different Game Categories -- Psychology and Motivation in Gamification -- The Two Different Types of Motivation -- Playing and Learning -- Gamification in the Classroom -- Factors that Make Gamification in the Classroom Easier -- How Can Gamification Help with Learning? -- Games-Based Learning vs Gamification -- Solutions for an Educational Game -- Designing a Gamified Application -- Math Games for Kids -- Gamified Applications Dedicated to Training -- ClassDojo -- Methodology for Creating Gamified Applications -- Web Application -- Native Application -- Native App vs Web App -- The PhoneGap Framework -- Why PhoneGap? -- PhoneGap's Architecture -- Anaconda Python and the PyQT5 GUI Framework -- Anaconda Installation -- Linux -- Windows -- PyQT5 Installation -- Linux -- Windows -- PyQt5 Example -- PyQT Events -- Drawbacks to Gamification -- Avoiding the Drawbacks -- Summary -- Chapter 8: Human-Computer Interaction Research and Development -- Human-Computer Interaction with a Head-Mounted Display -- Human-Machine Interfaces: Future Development -- The Touchscreen Revolution -- Direct Communication with the Mind -- Gesture Engagement Taken to a New Level -- Applications of Spatial Cognition Human Contact Research -- Interaction with the Voice -- Interactions Between the Brain and the Computer -- Summary -- Chapter 9: Recommendations and Concluding Comments -- Recommendations -- Broad HCI Assessment Criteria -- Information and Communication Technology (ICT) Development -- New Trends. 327 $aPromising HCI Technologies -- Important Considerations for Building a User-Friendly Interface -- Final Thoughts on Game Design and HCI -- Summary -- Index. 330 $aDeepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. 606 $aComputer games$xProgramming 606 $aPython (Computer program language) 606 $aHuman-computer interaction 615 0$aComputer games$xProgramming. 615 0$aPython (Computer program language) 615 0$aHuman-computer interaction. 676 $a794.8151 700 $aGeorge$b Joseph Thachil$01081459 702 $aGeorge$b Meghna Joseph 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910574078103321 996 $aHuman-Computer Interaction in Game Development with Python$92871705 997 $aUNINA