LEADER 02809nam 2200697Ia 450 001 9910457403303321 005 20200520144314.0 010 $a1-283-16884-7 010 $a9786613168849 010 $a0-252-09333-X 035 $a(CKB)2550000000089147 035 $a(OCoLC)785781223 035 $a(CaPaEBR)ebrary10532376 035 $a(SSID)ssj0000543812 035 $a(PQKBManifestationID)11926013 035 $a(PQKBTitleCode)TC0000543812 035 $a(PQKBWorkID)10531193 035 $a(PQKB)11275440 035 $a(MiAaPQ)EBC3413904 035 $a(StDuBDS)EDZ0000649214 035 $a(OCoLC)867785788 035 $a(MdBmJHUP)muse23677 035 $a(Au-PeEL)EBL3413904 035 $a(CaPaEBR)ebr10532376 035 $a(CaONFJC)MIL316884 035 $a(EXLCZ)992550000000089147 100 $a20110307d2011 ub 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 14$aThe gospel of the working class$b[electronic resource] $elabor's Southern prophets in New Deal America /$fErik S. Gellman, Jarod Roll 210 $aUrbana $cUniversity of Illinois Press$dc2011 215 $a1 online resource (247 p.) 225 1 $aWorking class in American history 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-252-07840-3 311 $a0-252-03630-1 320 $aIncludes bibliographical references and index. 327 $aIntroduction : brothers in the fight for freedom -- Southern strivings -- Seeking the kingdom of God : November 5, 1936, Claude Williams preaches at Owen Whitfield's church, Crosno, Missouri -- Prophets in the storm : April 27, 1940, Owen Whitfield addresses the Third National Negro Congress, Washington, D.C -- Religion applied -- Conclusion : clods of southern earth. 330 8 $aThe authors trace the influence of two southern activist preachers, one black and one white, who used their ministry to organize the working class in the 1930's and 1940's across lines of gender, race and geography. 410 0$aWorking class in American history. 606 $aLabor$xReligious aspects$zSouthern States$xChristianity$xHistory$y20th century 606 $aLabor$zMissouri$xHistory 606 $aLabor$zArkansas$xHistory 607 $aUnited States$xSocial conditions$y1933-1945 608 $aElectronic books. 615 0$aLabor$xReligious aspects$xChristianity$xHistory 615 0$aLabor$xHistory. 615 0$aLabor$xHistory. 676 $a331.6/3960730750922 700 $aGellman$b Erik S$0946618 701 $aRoll$b Jarod$0946619 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910457403303321 996 $aThe gospel of the working class$92138544 997 $aUNINA LEADER 11075nam 2200505 450 001 996464403503316 005 20231110232751.0 010 $a3-030-78092-9 035 $a(CKB)4100000011979161 035 $a(MiAaPQ)EBC6676007 035 $a(Au-PeEL)EBL6676007 035 $a(OCoLC)1259366074 035 $a(PPN)257358404 035 $a(EXLCZ)994100000011979161 100 $a20220326d2021 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aUniversal access in human-computer interaction$hPart I $edesign methods and user experience : 15th International Conference, UAHCI 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, July 24-29, 2021, Proceedings /$fMargherita Antona, Constantine Stephanidis (editors) 210 1$aCham, Switzerland :$cSpringer,$d[2021] 210 4$d©2021 215 $a1 online resource (675 pages) 225 1 $aLecture Notes in Computer Science ;$vv.12768 311 $a3-030-78091-0 327 $aIntro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part I -- Contents - Part II -- Universal Access Methods, Techniques and Practices -- Implicit Measures as a Useful Tool for Evaluating User Experience -- 1 Introduction -- 2 Implicit Attitudes and Their Possible Influence on the Interaction Between Humans and Non-humans -- 2.1 Social Reactions to Technological Devices -- 3 Developing Different Versions of a Chatbot with Different Gender and Tone of Voice: An Experimental Study -- 3.1 Pretest -- 3.2 The Experiment -- References -- The Ecosystem's Involvement in the Appropriation Phase of Assistive Technology: Choice and Adjustment of Interaction Techniques -- 1 Introduction -- 2 Related Work on Codesign -- 3 The SoKeyTo Platform -- 4 Codesign with the Ecosystem -- 5 Codesign and Appropriation of the AAC for P1: A Case Study -- 5.1 P1 Profile -- 5.2 Design of a Customized Communication Notebook -- 5.3 Device Interaction -- 5.4 Scanning Strategies -- 5.5 Discussion -- 5.6 Integration of the Interface into the Wheelchair Environment -- 6 Discussion on the Methodology -- 7 Conclusion -- References -- Setting Diversity at the Core of HCI -- 1 Introduction -- 2 Understanding Diversity in HCI -- 2.1 Meanings of Diversity -- 2.2 Diversity in HCI -- 2.3 Agendas for Diversity in HCI -- 3 Diversity Driven HCI -- 4 The Framework for Diversity Driven HCI -- 4.1 Confronting the Structures -- 4.2 Questioning the Methods -- 4.3 Advocating for Power -- 5 Conclusion -- References -- A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities -- 1 Introduction -- 2 Fundamental Concepts -- 2.1 Digital Games -- 2.2 Guidelines -- 2.3 People with Disabilities -- 3 Related Works -- 4 Methodology -- 4.1 Research Questions -- 4.2 Search Strings. 327 $a4.3 Selection Criteria and Process -- 5 Analysis and Results -- 5.1 Guidelines for DGs Accessible to People with Cognitive Disabilities -- 6 Threats to Validity -- 7 Conclusions and Future Works -- References -- Discount Evaluation of Preliminary Versions of Systems Dedicated to Users with Cerebral Palsy: Simulation of Involuntary Movements in Non-disabled Participants -- 1 Introduction -- 2 Background -- 2.1 Users with Dyskinetic Cerebral Palsy -- 2.2 Evaluation by Simulation of Disabled User Characteristic -- 2.3 Presentation of the User Interface of the Tested Preliminary System and Design Principles -- 3 Discount Evaluation with Simulation of Involuntary Movements: Illustration of a Usable Method -- 3.1 Participants -- 3.2 Equipment Used for This Discount Evaluation Approach -- 3.3 Procedure -- 3.4 Data Collection and Analysis -- 4 Results -- 4.1 Chronometric Analysis -- 4.2 Quantification of Clicks -- 4.3 Subjective Assessments and Link with the Use of the Device -- 5 Discussion -- 6 Conclusion -- References -- Accessibility Practices for Prototype Creation and Testing -- 1 Introduction -- 2 Background and Related Work -- 3 Additional Project Background -- 3.1 Summary of User Needs -- 3.2 Key Insights -- 3.3 Design Considerations -- 4 Methods and Processes -- 4.1 Evaluate Tools -- 4.2 Information Architecture (IA) -- 4.3 WCAG Guidelines and Accessibility -- 4.4 Content Design -- 4.5 Website Design -- 4.6 Feedback -- 5 Discussion -- 6 Conclusion -- References -- Methods of Usability Testing for Users with Cognitive Impairments -- 1 Introduction and Research Question -- 2 Related Work -- 2.1 Analysis of Procedures for the Assessment of People with Impairments -- 2.2 Analysis of the Procedure and Aspects of Usability Testing -- 3 Method -- 3.1 Case Study - Modified Usability Testing -- 3.2 Case Study - On Site vs. Remote -- 4 Results. 327 $a4.1 Case Study - Modified Usability Testing - Advantages and Disadvantages -- 4.2 Case Study - On Site vs. Remote - Advantages and Disadvantages -- 5 Discussion -- References -- Remote Evaluation in Universal Design Using Video Conferencing Systems During the COVID-19 Pandemic -- 1 Introduction -- 2 Related Work -- 3 Protocol for Remote Evaluation of Usability and Accessibility -- 3.1 Preparations -- 3.2 Recruiting Participants -- 3.3 Running Synchronous Evaluations -- 3.4 Debriefing the Participant -- 4 Pilot Study Implementing the Protocol -- 4.1 Study Preparation -- 4.2 Recruitment for the Pilot Study -- 4.3 Running the Synchronous Evaluation -- 4.4 Running the Asynchronous Evaluation -- 4.5 Debriefing -- 4.6 Analysis -- 5 Results and Discussion -- 5.1 Flexibility in Performing the Evaluation -- 5.2 System Preferences -- 5.3 Technical Challenges and Pitfalls -- 5.4 Obtaining Informed Consent -- 5.5 Richness of Data in Synchronous and Asynchronous Evaluations -- 5.6 Use of Questionnaires -- 5.7 Limitations -- 6 Future Work and Conclusion -- References -- A Multidisciplinary User-Centered Approach to Designing an Information Platform for Accessible Tourism: Understanding User Needs and Motivations -- 1 Introduction -- 2 Literature Review -- 2.1 People with Disabilities: Relevance, Constraints and Needs -- 2.2 The Importance of a User-Centered Approach in the Development of Accessible Tourism Information Systems -- 3 Problem Contextualization and Methodology -- 3.1 Problem and Methodology -- 3.2 Data Collection Methods -- 4 Personas and Scenarios -- 4.1 Personas -- 4.2 Scenarios -- 5 Conclusion -- References -- Accessibility, Usability, User Experience and Technology Acceptance -- Users Perceptions of Headphones and Earbuds in Norway and Brazil: An Empirical Study Based on a Kahoot Quiz -- 1 Introduction -- 2 Related Work -- 3 Method. 327 $a3.1 Experimental Design -- 3.2 Participants -- 3.3 Materials -- 3.4 Procedure -- 3.5 Analysis -- 4 Results -- 4.1 Perception of Audio Device Characteristics -- 4.2 Cultural Differences -- 4.3 Response Time -- 5 Discussions -- 5.1 Perception of Audio Device Characteristics -- 5.2 Cultural Differences -- 5.3 Response Time -- 6 Conclusions -- References -- Extended Analysis Procedure for Inclusive Game Elements: Accessibility Features in the Last of Us Part 2 -- 1 Introduction -- 2 Background -- 2.1 Related Work -- 2.2 The Last of Us Part II -- 3 Analysis Procedure -- 4 The Last of Us Part II Evaluation -- 4.1 Selected PANELI' Original Topics -- 4.2 PANELI Extended Topics -- 4.3 Analysis Overview -- 4.4 Limitations of This Study -- 5 Extended Process and Potential Game Accessibility Improvements -- 5.1 Potential Advancement Initiated with TLOU2 Accessibility Features -- 5.2 PANELI Extension and Utilization -- 6 Concluding Remarks -- References -- Image Search Versus Text Search Revisited: A Simple Experiment Using a Kahoot Quiz -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Experimental Design -- 3.2 Participants -- 3.3 Materials -- 3.4 Procedure -- 3.5 Analysis -- 4 Results -- 5 Discussions -- 5.1 Limitations -- 6 Conclusions -- References -- Disadvantaged by Disability: Examining the Accessibility of Cyber Security -- 1 Introduction -- 2 User Authentication and Disability -- 3 Comparing Current Methods and ICF List Features -- 4 Validation of User Needs -- 4.1 Results of the Questionnaire Study -- 5 Existing Frameworks for Accessible Authentication -- 6 Discussion -- 7 Conclusion -- Appendix -- References -- Web Accessibility and Web Developer Attitudes Towards Accessibility in Mozambique -- 1 Introduction -- 2 Literature Review -- 2.1 Disability, Web Accessibility and Mozambique. 327 $a2.2 Related Work on National Legislation and Policy Making, Promoting Web Accessibility -- 3 Methodology -- 3.1 Website Evaluation (Automatic Testing) -- 3.2 Interview and Interaction with Web Developers -- 4 Results and Analysis -- 4.1 Summarization of Results from All Three Automatic Testing Tools -- 4.2 Results from Interviewing and Interacting with Web Developers in Mozambique -- 5 Discussion -- 6 Limitations and Future Work -- 7 Conclusion -- References -- Screen Reader Accessibility Study of Interactive Maps -- 1 Introduction -- 2 Literature Review -- 2.1 Accessibility and Design Guidelines -- 2.2 User Diversity and Visual Impairment -- 2.3 Maps Design Evaluations -- 3 Methodology -- 3.1 Research Design Approaches -- 3.2 Systematic Literature Review -- 3.3 Semi-structured Interview -- 4 Results -- 4.1 Systematic Literature Review -- 4.2 Interviews -- 5 Discussion -- 5.1 Systematic Literature Review -- 5.2 Interviews -- 5.3 Limitations -- 6 Conclusion -- References -- How Young People Living with Disability Experience the Use of Assistive Technology -- 1 Introduction -- 2 Background -- 2.1 Disability and Assistive Technology (AT) -- 2.2 Sustainability, User Experience Design, and DIX -- 2.3 Cultural-Historical Activity Theory (CHAT) -- 3 Methods -- 3.1 Study Approach -- 4 Findings -- 4.1 Young people's Experience of ICT -- 4.2 Comparison of Young people's Experience and Their Parents' Experience of ICT Usage -- 4.3 Identified Deficits of Sustainable Accessibility -- 5 Discussion and Conclusions -- References -- Game Accessibility: Taking Inclusion to the Next Level -- 1 Introduction -- 2 What is Game Accessibility? -- 3 Accessibility Issues -- 4 Current State of the Art in Game Accessibility -- 5 Future Perspectives -- 6 Conclusions -- References -- E-commerce Usability Guidelines for Visually Impaired Users -- 1 Introduction. 327 $a2 Motivation and Background. 410 0$aLecture Notes in Computer Science 606 $aHuman-computer interaction 615 0$aHuman-computer interaction. 676 $a004.019 702 $aAntona$b Margherita 702 $aStephanidis$b Constantine 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996464403503316 996 $aUniversal access in human-computer interaction$92814489 997 $aUNISA LEADER 00895nam0-22003371i-450 001 990000738350403321 005 20250918115258.0 035 $a000073835 035 $aFED01000073835 035 $a(Aleph)000073835FED01 035 $a000073835 100 $a20001010d1956----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $aa---a---001yy 200 1 $aAdolf Loos$fLudwig Munz 210 $aMilano$cIl Balcone$d1956 215 $a153 p.$cill.$d18 cm 225 1 $aArchitetti del movimento moderno$v16 700 1$aMünz,$bLudwig$f<1889-1957>$0343443 801 0$aIT$bUNINA$gREICAT$2UNIMARC 901 $aBK 912 $a990000738350403321 952 $aMON A 62$b4541$fFARBC 952 $aA 593 CAN$b1385$fDARPU 952 $aDE FUSCO 1216$bRDF 1269$fDARST 959 $aDARST 959 $aFARBC 959 $aDARPU 996 $aAdolf Loos$9322498 997 $aUNINA