LEADER 01254nam0 2200289 i 450 001 VAN00127277 005 20240806100823.712 017 70$2N$a9783319465951 100 $a20200303d2016 |0itac50 ba 101 $aeng 102 $aCH 105 $a|||| ||||| 200 1 $aResolving the Gamer?s Dilemma$eExamining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia $fGarry Young 210 $aCham$cPalgrave$d2016 215 $av, 139 p.$d24 cm 410 1$1001VAN00122903$12001 $aPalgrave Studies in Cyberpsychology$1210 $a Cham$cPalgrave 620 $aCH$dCham$3VANL001889 700 1$aYoung$bGarry$3VANV098723$0781842 712 $aPalgrave Macmillan $3VANV108791$4650 801 $aIT$bSOL$c20240906$gRICA 856 4 $uhttps://link.springer.com/book/10.1007/978-3-319-46595-1$zE-book ? Accesso al full-text attraverso riconoscimento IP di Ateneo, proxy e/o Shibboleth 899 $aBIBLIOTECA CENTRO DI SERVIZIO SBA$2VAN15 912 $fN 912 $aVAN00127277 950 $aBIBLIOTECA CENTRO DI SERVIZIO SBA$d15CONS SBA EBOOK 5060 $e15EB 5060 20200303 996 $aResolving the Gamer?s Dilemma$91733845 997 $aUNICAMPANIA