LEADER 01243nam0 22003013i 450 001 VAN00109116 005 20240806100738.890 010 $a978-98-12-87545-7 017 70$2N$a978-981-287-546-4 100 $a20170511d2015 |0itac50 ba 101 $aeng 102 $aSG 105 $a|||| ||||| 200 1 $aMore Playful User Interfaces$eInterfaces that Invite Social and Physical Interaction$fAnton Nijholt Editor 210 $aSingapore$cSpringer$d2015 215 $aX, 261 p.$cill.$d24 cm 410 1$1001VAN00107762$12001 $aGaming Media and Social Effects$1210 $aBerlin$cSpringer 620 $aCH$dCham$3VANL001889 702 1$aNijholt$bAnton$3VANV084391 712 $aSpringer $3VANV108073$4650 801 $aIT$bSOL$c20240906$gRICA 856 4 $uhttps://link.springer.com/book/10.1007/978-981-287-546-4$zE-book ? Accesso al full-text attraverso riconoscimento IP di Ateneo, proxy e/o Shibboleth 899 $aBIBLIOTECA CENTRO DI SERVIZIO SBA$2VAN15 912 $fN 912 $aVAN00109116 950 $aBIBLIOTECA CENTRO DI SERVIZIO SBA$d15CONS SBA EBOOK 1138 $e15EB 1138 20170511 996 $aMore Playful User Interfaces$91465791 997 $aUNICAMPANIA