LEADER 01127nam0 2200289 i 450 001 SUN0109116 005 20170511114312.513 010 $a8-981-287-545-7$d0.00 017 70$2N$a978-981-287-546-4 100 $a20170511d2015 |0engc50 ba 101 $aeng 102 $aSG 105 $a|||| ||||| 200 1 $a*More Playful User Interfaces$eInterfaces that Invite Social and Physical Interaction$fAnton Nijholt Editor 205 $aSingapore : Springer, 2015 210 $aX$d261 p.$cill. ; 24 cm 215 $aPubblicazione in formato elettronico 410 1$1001SUN0107762$12001 $a*Gaming Media and Social Effects$1210 $aBerlin$cSpringer. 620 $aCH$dCham$3SUNL001889 702 1$aNijholt$b, Anton$3SUNV084391 712 $aSpringer$3SUNV000178$4650 801 $aIT$bSOL$c20200921$gRICA 856 4 $uhttps://link.springer.com/book/10.1007%2F978-981-287-546-4 912 $aSUN0109116 950 $aBIBLIOTECA CENTRO DI SERVIZIO SBA$d15CONS SBA EBOOK 1138 $e15EB 1138 20170511 996 $aMore Playful User Interfaces$91465791 997 $aUNICAMPANIA