LEADER 01450nam0 22003253i 450 001 SUN0093550 005 20130503025637.700 100 $a20130502d1975 |0frec50 ba 101 $afre$aLAT 102 $aFR 105 $a|||| ||||| 200 1 $aHalieutiques$fOvide$gtexte établi, traduit et commenté par E. de Saint-Denis 205 $aParis : Les belles lettres$b1975 210 $d68 p. (31-38 doppie) ; 20 cm 215 $aTesto originale a fronte. 410 1$1001SUN0012281$12001 $aCollection des universités de France. - Paris$eLes belles lettres. - Dal 1991 la collezione si scinde in due sottocollezioni. 620 $dParis$3SUNL000046 700 1$aOvidius Naso$b, Publius$3SUNV029248$0154954 702 1$aSaint-Denis$b, Eugène de$3SUNV075104 712 $aLes belles lettres$3SUNV001952$4650 790 0$aOvid$zOvidius Naso, Publius$3SUNV029249 790 1$aOvidio Nasone, Publio$zOvidius Naso, Publius$3SUNV029250 790 0$aOvidio$zOvidius Naso, Publius$3SUNV029251 790 0$aOvidiu$zOvidius Naso, Publius$3SUNV029252 801 $aIT$bSOL$c20181109$gRICA 912 $aSUN0093550 950 $aUFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA$d00 CONS XVIII.R.117 $e00 2639 995 $aUFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA$h2639$kCONS XVIII.R.117$oc$qa 996 $aHalieutica$919640 997 $aUNICAMPANIA LEADER 03932nam 22006854a 450 001 9910451988503321 005 20211103201356.0 010 $a1-282-09779-2 010 $a9786612097799 010 $a0-262-26892-2 010 $a1-4237-7250-4 024 3 $a9780262025997 035 $a(CKB)1000000000461541 035 $a(OCoLC)68907033 035 $a(CaPaEBR)ebrary10173643 035 $a(SSID)ssj0000265051 035 $a(PQKBManifestationID)11937564 035 $a(PQKBTitleCode)TC0000265051 035 $a(PQKBWorkID)10290833 035 $a(PQKB)11738773 035 $a(MiAaPQ)EBC3338585 035 $a(OCoLC)68907033$z(OCoLC)191934600$z(OCoLC)298993728$z(OCoLC)473752082$z(OCoLC)614965206$z(OCoLC)722565290$z(OCoLC)870363793$z(OCoLC)888704352$z(OCoLC)923250446$z(OCoLC)961665291$z(OCoLC)962578630$z(OCoLC)1037462318 035 $a(OCoLC-P)68907033 035 $a(MaCbMITP)6997 035 $a(Au-PeEL)EBL3338585 035 $a(CaPaEBR)ebr10173643 035 $a(CaONFJC)MIL209779 035 $a(OCoLC)923250446 035 $a(EXLCZ)991000000000461541 100 $a20051011d2006 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aUnit operations$b[electronic resource] $ean approach to videogame criticism /$fIan Bogost 210 $aCambridge, Mass. $cMIT Press$dc2006 215 $a1 online resource (260 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-262-52487-2 311 $a0-262-02599-X 320 $aIncludes bibliographical references (p. [215]-238) and index. 330 8 $aIn Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology. 606 $aComputer games$xDesign 606 $aComputer games$xPhilosophy 606 $aComputer games$xSociological aspects 608 $aElectronic books. 615 0$aComputer games$xDesign. 615 0$aComputer games$xPhilosophy. 615 0$aComputer games$xSociological aspects. 676 $a794.8 686 $a54.02$2bcl 700 $aBogost$b Ian$0625118 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910451988503321 996 $aUnit operations$91096135 997 $aUNINA