LEADER 01510nam2 2200301 i 450 001 SUN0055041 005 20180628115708.967 010 $a88-08-01170-4$d0.00 100 $a20061101d1983 |0itac50 ba 101 $aita 102 $aIT 105 $a|||| ||||| 200 1 $a3: *I-N$fManlio Cortelazzo, Paolo Zolli 210 $aBologna$cZanichelli$d1983 215 $a537-814 p.$d25 cm. 461 1$1001SUN0023531$12001 $a*Dizionario etimologico della lingua italiana$fManlio Cortelazzo, Paolo Zolli$v3$1210 $aBologna$cZanichelli$1215 $avolumi$d24 cm. 606 $a00A20$xDictionaries and other general reference works [MSC 2020]$2MF$3SUNC023674 620 $dBologna$3SUNL000003 700 1$aCortelazzo$b, Manlio$3SUNV019635$036314 701 1$aZolli$b, Paolo$3SUNV012266$09754 712 $aZanichelli$3SUNV004332$4650 801 $aIT$bSOL$c20200713$gRICA 912 $aSUN0055041 950 $aUFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI SCIENZE E TECNOLOGIE AMBIENTALI BIOLOGICHE E FARMACEUTICHE$d17CONS Tc48/3 $e17FMF3144 20110624 950 $aUFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI MATEMATICA E FISICA$d08CONS 00A20 0920 $e08 791 III 20061101 950 $aUFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI LETTERE E BENI CULTURALI$d07CONS Lex a 1d/c $e07 61021 20070710 996 $aI-N$91405394 997 $aUNICAMPANIA LEADER 02676oam 2200469 450 001 9910522951603321 005 20231208174937.0 010 $a1-4842-7474-1 024 7 $a10.1007/978-1-4842-7474-3 035 $a(CKB)5500000000157278 035 $a(MiAaPQ)EBC6863589 035 $a(Au-PeEL)EBL6863589 035 $a(OCoLC)1288136612 035 $a(OCoLC-P)1288136612 035 $a(CaSebORM)9781484274743 035 $a(EXLCZ)995500000000157278 100 $a20220217d2022 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBuilding multiplayer games in unity $eusing mirror networking /$fDylan Engelbrecht 210 1$a[Berkeley, CA] :$cApress,$d[2022] 210 4$dİ2022 215 $a1 online resource (xiii, 235 pages) 300 $aIncludes index. 311 0 $a1-4842-7473-3 330 $aTake a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking. 606 $aVideo games$xProgramming 606 $aVideo games$xDesign 615 0$aVideo games$xProgramming. 615 0$aVideo games$xDesign. 676 $a005.262 700 $aEngelbrecht$b Dylan$01081128 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910522951603321 996 $aBuilding Multiplayer Games in Unity$92594745 997 $aUNINA