LEADER 02420nam 2200517 450 001 000013196 005 20050718115500.0 010 $a3-540-08924-1 100 $a20030512d1978----km-y0itay0103----ba 101 0 $afre 102 $aDE 200 1 $aApproximants de Padé$fJacek Gilewicz 210 $aBerlin [etc.]$cSpringer$d1978 215 $aXIV, 511 p.$cill.$d25 cm. 225 2 $aLecture notes in mathematics$v667 410 0$12001$aLecture notes in mathematics 606 $aFunzioni 606 $aSerie di Taylor 606 $aAnalisi numerica 676 $a515.9$v(21. ed.)$9Analisi. Funzioni di variabile complessa 691 $a26A48$9Real functions. Functions of one variable. Monotonic functions, generalizations 691 $a30A10$9Functions of a complex variable. General properties. Inequalities in the complex domain 691 $a41A20$9Approximations and expansions. Approximation by rational functions 691 $a41A21$9Approximations and expansions. Padé approximation 691 $a41A50$9Approximations and expansions. Best approximation, Chebyshev systems 691 $a42A16$9Fourier analysis in one variable. Fourier coefficients, Fourier series of functions with special properties, special Fourier series 691 $a65B05$9Numerical analysis. Acceleration of convergence. Extrapolation to the limit, deferred corrections 691 $a65B10$9Numerical analysis. Acceleration of convergence. Summation of series 691 $a65D15$9Numerical analysis. Numerical approximation and computational geometry (primarily algorithms). Algorithms for functional approximation 691 $a65E05$9Numerical analysis. Numerical methods in complex analysis (potential theory, etc.) 700 1$aGilewicz,$bJacek$047196 801 0$aIT$bUniversità della Basilicata - B.I.A.$gRICA$2unimarc 912 $a000013196 996 $aApproximants de Padé$91526882 997 $aUNIBAS BAS $aMONSCI BAS $aSCIENZE CAT $aEXT003$b01$c20030512$lBAS01$h1656 CAT $aEXT003$b01$c20030617$lBAS01$h0957 CAT $c20050601$lBAS01$h1755 CAT $abatch$b01$c20050718$lBAS01$h1051 CAT $c20050718$lBAS01$h1110 CAT $c20050718$lBAS01$h1141 CAT $c20050718$lBAS01$h1155 FMT Z30 -1$lBAS01$LBAS01$mBOOK$1BASA2$APolo Tecnico-Scientifico$2GEN$BCollezione generale$3MAT$631870$5S31870$820030512$f51$FRiservati LEADER 03896nam 2200613Ia 450 001 9910450953403321 005 20200520144314.0 010 $a1-281-28477-7 010 $a9786611284770 010 $a0-470-26075-0 035 $a(CKB)1000000000410709 035 $a(EBL)335742 035 $a(OCoLC)608624033 035 $a(SSID)ssj0000095725 035 $a(PQKBManifestationID)11122274 035 $a(PQKBTitleCode)TC0000095725 035 $a(PQKBWorkID)10076332 035 $a(PQKB)11205363 035 $a(MiAaPQ)EBC335742 035 $a(Au-PeEL)EBL335742 035 $a(CaPaEBR)ebr10296680 035 $a(CaONFJC)MIL128477 035 $a(EXLCZ)991000000000410709 100 $a20070917d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$a3ds Max at a glance$b[electronic resource] /$fGeorge Maestri 210 $aIndianapolis, Ind. $cWiley Pub.$dc2008 215 $a1 online resource (242 p.) 225 1 $aSerious skills 300 $aIncludes index. 311 $a0-470-17984-8 327 $a3ds Max at a Glance; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; Chapter 1: Introduction to 3ds Max; Understanding the 3ds Max Interface; Selecting Objects; Transforming Objects; Managing Objects; Scene Explorer; Chapter 2: Modeling; Understanding Geometry Types; Creating Geometry; Using Modifiers; Using Splines; Polygonal Modeling; Using Subdivision Surfaces; Creating Compound Objects; Polygonal Modeling an Alien Character; Spline Modeling a Spaceship; Chapter 3: Creating Textures; Working with Materials; Creating and Editing Materials; Using Maps 327 $aTypes of MapsPolygonal Modeling an Alien Character; Chapter 4: Lighting; Lighting Makes the Image; Creating Lights; Creating Shadows; Creating Lighting Effects; Setting Light Exclusion; Lighting a Scene; Chapter 5: Rendering; Renderers; Object Properties; Cameras; Scanline Renderer; Environment And Effects Panel; mental ray Renderer; Render Elements; Backburner; Rendering Caustics by Using mental ray; Rendering Global Illumination by Using mental ray; Chapter 6: Character Deformations and Rigging; Bones; Inverse Kinematics; Constraints; Skinning; Morphing; Wiring Parameters 327 $aCreating a SkeletonSkinning a Character; Chapter 7: Animation; Creating Animation; Using Controllers; Creating Keys; Using the Motion Panel; Using Track View; Parameter Collector; Animation Layers; Creating a Walk Cycle; Chapter 8: Character Studio; Biped; Modifying a Biped; Manipulating a Biped; Footstep Animation; Motion Mixer; Physique; Animating a Biped; Chapter 9: Special Effects; Particle Systems; Particle Flow; Reactor; Simulating Collisions; Chapter 10: Hair and Cloth; Hair and Fur; Cloth; Creating Hair; About the Companion CD; Index 330 $aOne look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. Create textures, learn rigging, bring biped characters to life-even create hair with this beautiful, full-color guide. 410 0$aSerious skills. 606 $aComputer animation 606 $aComputer graphics 608 $aElectronic books. 615 0$aComputer animation. 615 0$aComputer graphics. 676 $a006.6/96 700 $aMaestri$b George$f1960-$01034364 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910450953403321 996 $a3ds Max at a glance$92453445 997 $aUNINA