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His likeness appears in frescoes on the walls of catacombs that date from Roman times; he is featured in the stained glass windows of Gothic churches; and he can be found in various forms in today's pop culture. The Biblical Saviour is not a static, immaterial deity: Christ's mortal birth, unusual life and dramatic death make him an accessible subject for religious and secular artists alike.Whether they show the spirituality of God Incarnate or the earthly characteristics of a flesh-and-blood man, 410 0$aTemporis 606 $aChristian art and symbolism 608 $aElectronic books. 615 0$aChristian art and symbolism. 676 $a704.9485 700 $aRenan$b Ernest$f1823-1892.$0328782 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910461130303321 996 $aChrist in art$92043010 997 $aUNINA LEADER 05515nam 2200673 a 450 001 9910830556903321 005 20170815153456.0 010 $a1-282-13811-1 010 $a9786612138119 010 $a0-470-72349-1 010 $a0-470-72348-3 035 $a(CKB)1000000000376949 035 $a(EBL)470216 035 $a(SSID)ssj0000354772 035 $a(PQKBManifestationID)11295355 035 $a(PQKBTitleCode)TC0000354772 035 $a(PQKBWorkID)10313402 035 $a(PQKB)10900501 035 $a(MiAaPQ)EBC470216 035 $a(OCoLC)184983250 035 $a(CaSebORM)9780470723487 035 $a(EXLCZ)991000000000376949 100 $a20071015d2007 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aSpatial audio processing$b[electronic resource] $eMPEG surround and other applications /$fJeroen Breebaart, Christof Faller 205 $a1st edition 210 $aChichester, West Sussex, England ;$aHoboken, NJ $cJohn Wiley & Sons$dc2007 215 $a1 online resource (225 p.) 300 $aDescription based upon print version of record. 311 $a0-470-03350-9 320 $aIncludes bibliographical references (p. [193]-206) and index. 327 $aSpatial Audio Processing; Contents; Author Biographies; Foreword; Preface; 1 Introduction; 1.1 The human auditory system; 1.2 Spatial audio reproduction; 1.3 Spatial audio coding; 1.4 Book outline; 2 Background; 2.1 Introduction; 2.2 Spatial audio playback systems; 2.2.1 Stereo audio loudspeaker playback; 2.2.2 Headphone audio playback; 2.2.3 Multi-channel audio playback; 2.3 Audio coding; 2.3.1 Audio signal representation; 2.3.2 Lossless audio coding; 2.3.3 Perceptual audio coding; 2.3.4 Parametric audio coding; 2.3.5 Combining perceptual and parametric audio coding; 2.4 Matrix surround 327 $a2.5 Conclusions3 Spatial Hearing; 3.1 Introduction; 3.2 Physiology of the human hearing system; 3.3 Spatial hearing basics; 3.3.1 Spatial hearing with one sound source; 3.3.2 Ear entrance signal properties and lateralization; 3.3.3 Sound source localization; 3.3.4 Two sound sources: summing localization; 3.3.5 Superposition of signals each evoking one auditory object; 3.4 Spatial hearing in rooms; 3.4.1 Source localization in the presence of reflections: the precedence effect; 3.4.2 Spatial impression; 3.5 Limitations of the human auditory system 327 $a3.5.1 Just-noticeable differences in interaural cues3.5.2 Spectro-temporal decomposition; 3.5.3 Localization accuracy of single sources; 3.5.4 Localization accuracy of concurrent sources; 3.5.5 Localization accuracy when reflections are present; 3.6 Source localization in complex listening situations; 3.6.1 Cue selection model; 3.6.2 Simulation examples; 3.7 Conclusions; 4 Spatial Audio Coding; 4.1 Introduction; 4.2 Related techniques; 4.2.1 Pseudostereophonic processes; 4.2.2 Intensity stereo coding; 4.3 Binaural Cue Coding (BCC); 4.3.1 Time-frequency processing 327 $a4.3.2 Down-mixing to one channel4.3.3 'Perceptually relevant differences' between audio channels; 4.3.4 Estimation of spatial cues; 4.3.5 Synthesis of spatial cues; 4.4 Coding of low-frequency effects (LFE) audio channels; 4.5 Subjective performance; 4.6 Generalization to spatial audio coding; 5 Parametric Stereo; 5.1 Introduction; 5.1.1 Development and standardization; 5.1.2 AacPlus v2; 5.2 Interaction between core coder and spatial audio coding; 5.3 Relation to BCC; 5.4 Parametric stereo encoder; 5.4.1 Time/frequency decomposition; 5.4.2 Parameter extraction; 5.4.3 Down-mix 327 $a5.4.4 Parameter quantization and coding5.5 Parametric stereo decoder; 5.5.1 Analysis filterbank; 5.5.2 Decorrelation; 5.5.3 Matrixing; 5.5.4 Interpolation; 5.5.5 Synthesis filterbanks; 5.5.6 Parametric stereo in enhanced aacPlus; 5.6 Conclusions; 6 MPEG Surround; 6.1 Introduction; 6.2 Spatial audio coding; 6.2.1 Concept; 6.2.2 Elementary building blocks; 6.3 MPEG Surround encoder; 6.3.1 Structure; 6.3.2 Pre- and post-gains; 6.3.3 Time-frequency decomposition; 6.3.4 Spatial encoder; 6.3.5 Parameter quantization and coding; 6.3.6 Coding of residual signals; 6.4 MPEG Surround decoder 327 $a6.4.1 Structure 330 $aThis book collects a wealth of information about spatial audio coding into one comprehensible volume. 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