LEADER 00830nam0-2200313---450- 001 990008292650403321 005 20060310123648.0 035 $a000829265 035 $aFED01000829265 035 $a(Aleph)000829265FED01 035 $a000829265 100 $a20060310d1966----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $ay-------001yy 200 1 $aStoria delle dottrine politiche$fGaetano Mosca 205 $a3. ed. 210 $aBari$cLaterza$d1966 215 $a315 p.$d19 cm 225 1 $aUniversale Laterza$v5 676 $a320.509$v19$zita 700 1$aMosca,$bGaetano$f<1858-1941>$0122041 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990008292650403321 952 $aS 226$bs.i.$fDSS 959 $aDSS 996 $aStoria delle dottrine politiche$932911 997 $aUNINA LEADER 01722nam 2200445 450 001 000005951 005 20180801123900.0 010 $a88-435-5194-9 100 $a20001120d1995----km-y0itay0103----ba 101 0 $aita 102 $aIT 200 1 $a<> natura morta al tempo di Caravaggio$f[catalogo a cura di Alberto Cottino] 200 1 $a1 $n0002938 210 $aNapoli$cElecta$dc1995 215 $a200 p.$cill.$d29 cm. 300 $aIn testa al front.: Comune di Roma, Assessorato alle Politiche Culturali ; Sovraintendenza Musei, Gallerie, Monumenti e Scavi-Ministero per i beni culturali e ambientali ; Soprintendenza per i Beni Artistici e Storici di Roma 300 $aCatalogo della mostra tenuta a Roma nel 1995-96 606 $aEsposizioni$yRoma$z1995-1996 606 $aNatura morta$zSec. 16-17 676 $a758.4$v(20. ed.)$9Pittura. Natura morta 702 1$aCottino,$bAlberto 702 0$aCaravaggio$bMichelangelo Merisi$c: da 801 0$aIT$bUniversità della Basilicata - B.I.A.$gRICA$2unimarc 912 $a000005951 996 $aNatura morta al tempo di Caravaggio$974057 997 $aUNIBAS BAS $aMONLET BAS $aMONOGR BAS $aLETTERE CAT $aDILEO$b20$c20001120$lBAS01$h0929 CAT $c20050601$lBAS01$h1753 CAT $abatch$b01$c20050718$lBAS01$h1049 CAT $c20050718$lBAS01$h1108 CAT $c20050718$lBAS01$h1138 CAT $c20050718$lBAS01$h1152 CAT $aBATCH$b00$c20070503$lBAS01$h1732 CAT $aBATCH$b00$c20180801$lBAS01$h1239 FMT Z30 -1$lBAS01$LBAS01$mBOOK$1BASA1$APolo Storico-Umanistico$2DSLA$BCollezione DiSSLA$3DD/4407$64407$5D4407$820001120$f98$FConsultazione all $aall $n0008994 LEADER 05138nam 22006255 450 001 9910770273003321 005 20250807132447.0 010 $a9783031343742 024 7 $a10.1007/978-3-031-34374-2 035 $a(CKB)29437040300041 035 $a(MiAaPQ)EBC31027951 035 $a(Au-PeEL)EBL31027951 035 $a(DE-He213)978-3-031-34374-2 035 $a(EXLCZ)9929437040300041 100 $a20231218d2024 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDisability and Video Games $ePractices of En-/Disabling Modes of Digital Gaming /$fedited by Markus Spöhrer, Beate Ochsner 205 $a1st ed. 2024. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2024. 215 $a1 online resource (365 pages) 225 1 $aPalgrave Games in Context,$x2731-5037 311 08$a9783031343735 320 $aIncludes bibliographical references and index. 327 $a1.Dis-/Ability, Accessibility and Video Games: Chapters in the Context of a Research Overview._ Part I En-/Disabling Interfaces: History and Present._ 2 Game Interfaces as Disabling Infrastructures -- 3 Who Can Play? Rethinking Video Game Controllers and Accessibility -- 4 A History of Disability and Voice-Enabled Gaming from the 1970s to Intelligent Personal Assistants -- 5 Playing with the Eyes. A Media History of Eye Tracking -- 6 Interview with Mark Barlet (AbleGamers) -- Part II Problematic Aprioris and Ableist Ideologies: (De) Constructing Dis/Ability -- 7 Dis/Enabled Playing: Ableist Ideologies and Abledness Consolidation in Video Games? Mechanics and Infrastructures -- 8 The Mediality of Dis/Ability: Producing ?Disability? and ?Ability? in the Realm of Digital Games -- 9 Intersections Between Gaming and Dis/Abilities (Roundtable) -- Part III Accessibility: Guidelines, Practice and Legal Issues -- 10 Accessibility by Numbers: A Critical Review of Game Accessibility Guidelines._ 11 Providing Access -- 12 Interview with Sandra Uhling: ?Against Homogenization and on Becoming Aware and More Sensitive Towards Human Diversity? -- . 330 $aThis collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on ?disabled? gaming and that preconceives users as either ?able-bodied,? ?normal? or as ?disabled,? ?deficit,? or ?unable to play,? our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling. Dr. Markus Spöhrer is a Postdoc research associate in the project ?The Interactive Gaze: On the Status and Ethics of Surveillance Images in Digital Games? at the International Center for Ethics in the Sciences and Humanities (IZEW, University of Tübingen,Germany). He studied American Studies, German and English literature (University of Tübingen), and Media Studies (University of Miami). He has a doctorate in Media Studies from the University of Konstanz, Germany. His main research areas are dis/ability and digital Media, digital games, and Science and Technology Studies (STS). Prof. Dr. Beate Ochsner is a Professor of Media Studies at the University of Konstanz. Before, she was an assistant professor at the University of Mannheim and a guest professor at the Universities of Innsbruck, Basel, and St. Gallen. In 2002, she habilitated with the thesis DeMONSTRAtion. Zur Repräsentation des Monsters und des Monströsen in Literatur, Fotographie und Film. Also she is spokesperson of the research unit ?Media and Participation? and principal investigator of subproject 2 ?Techno-sensory processes of participation: App-practices and dis/ability.?. 410 0$aPalgrave Games in Context,$x2731-5037 606 $aGames 606 $aPopular culture 606 $aPeople with disabilities$xEducation 606 $aDigital media 606 $aGames Studies 606 $aPopular Culture 606 $aEducation and Disability 606 $aDigital and New Media 615 0$aGames. 615 0$aPopular culture. 615 0$aPeople with disabilities$xEducation. 615 0$aDigital media. 615 14$aGames Studies. 615 24$aPopular Culture. 615 24$aEducation and Disability. 615 24$aDigital and New Media. 676 $a790.196 702 $aSpo?hrer$b Markus 702 $aOchsner$b Beate 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910770273003321 996 $aDisability and Video Games$93875400 997 $aUNINA