01077cam0 22002651 450 SOBE0006560620210222115532.020210222d1997 |||||ita|0103 baitaITDomenico d'Ambra e il suo tempoNapoli durante la prima guerra mondialeAntonio Aloscoprefazione di Francesco De MartinoForioCentro di ricerche storiche d'Ambra199795 p.24 cmPersonaggi del passato4001SOBE000656072001 *Personaggi del passato4Alosco, AntonioA600200049512070148343ITUNISOB20210222RICAUNISOBUNISOBFondo|Craveri171362SOBE00065606M 102 Monografia moderna SBNMFondo|Craveri000452SI17136220191008CraveridonoNmenleUNISOBUNISOB20210222115418.020210222115532.0menleModalità di consultazione vedi home page della Biblioteca link FondiDomenico d'Ambra e il suo tempo1488877UNISOB02747nam 2200589 a 450 991045956990332120200520144314.01-317-14064-81-283-12870-597866131287060-7546-9940-4(CKB)2670000000083785(EBL)711350(OCoLC)732959036(SSID)ssj0000536398(PQKBManifestationID)12200818(PQKBTitleCode)TC0000536398(PQKBWorkID)10549397(PQKB)11723239(MiAaPQ)EBC711350(Au-PeEL)EBL711350(CaPaEBR)ebr10470864(CaONFJC)MIL919095(EXLCZ)99267000000008378520110325d2011 uy 0engur|n|---|||||txtccrEthnographies of the videogame[electronic resource] gender, narrative and praxis /Helen ThornhamFarnham, Surrey, England ;Burlington, Vt. Ashgatec20111 online resource (218 p.)Description based upon print version of record.0-7546-7978-0 Includes bibliographical references and index.Cover; Contents; List of Figures; Acknowledgements; 1 Introductions: Videogames, Gender, Ethnography; 2 Constructing a Gendered Gaming Identity; 3 Articulating Pleasure: Gender, Technology and Power; 4 The Practices of Gameplay; 5 Bodies and Action; 6 Pleasure and the Imagined Gamer; 7 Conclusions: Towards a Theory of Domestic Videogaming; Appendix 1: Index and Statistics of Houses and Household Members; Appendix 2: Index of Interviews; Bibliography; IndexEthnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established power relationships within households. Thornham provides pertinent and reflexive commentary highlighting the relationships of gender and power in gaming practice.Video gamesVideo gamesSocial aspectsElectronic books.Video games.Video gamesSocial aspects.306.4/87Thornham Helen476466MiAaPQMiAaPQMiAaPQBOOK9910459569903321Ethnographies of the videogame244377UNINA01021nam 22003853 450 991013167790332120101102000000.088-7470-274-4(CKB)3460000000088151(ItFiC)it 002448606(EXLCZ)99346000000008815120110322d2007 uy 0itaErrare è umano letture di filosofia /[di] Costantino Esposito ... [et al.]2. ed.Bari Edizioni di Pagina2007vii, 128 p. ;18 cmAccènti ;9Lectures.First publ. 2005.88-7470-034-2 Includes bibliographical references.Errare è umano 121111128190180Esposito Costantino160254ItFiCItFiCBOOK9910131677903321Errare è umano2439616UNINA