01038cam2 2200265 450 E60020005641320161212122902.020091113d1968 |||||ita|0103 baitaIT<<2: La >>questione agraria e l'ordinamento dello StatoRuggero Griecocur. Gerardo ChiaromonteRomaEditori Riuniti1968618 p.22 cm001E6002000560742000 Scritti sceltiGrieco, RuggeroA600200057596070124304Chiaromonte, GerardoA600200049661070ITUNISOB20161212RICAUNISOBUNISOBFondo|Craveri147470E600200056413M 102 Monografia moderna SBNMFondo|Craveri000071-2Si147470CraveridonobethUNISOBUNISOB20091113114325.020161212122902.0catenacciModalità di consultazione vedi home page Biblioteca link FondiQuestione agraria e l'ordinamento dello Stato1705710UNISOB04514nam 22007695 450 99646541110331620200704123504.03-319-03161-910.1007/978-3-319-03161-3(CKB)3710000000031239(DE-He213)978-3-319-03161-3(SSID)ssj0001067131(PQKBManifestationID)11669852(PQKBTitleCode)TC0001067131(PQKBWorkID)11080961(PQKB)11381690(MiAaPQ)EBC3096866(PPN)176107657(EXLCZ)99371000000003123920131107d2013 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierAdvances in Computer Entertainment[electronic resource] 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings /edited by Dennis Reidsma, Katayose Haruhiro, Anton Nijholt1st ed. 2013.Cham :Springer International Publishing :Imprint: Springer,2013.1 online resource (XXVI, 668 p. 284 illus.)Information Systems and Applications, incl. Internet/Web, and HCI ;8253Bibliographic Level Mode of Issuance: Monograph3-319-03160-0 New devices -- Evaluation and user studies -- Games as interface to serious applications -- Creating immersion -- Interfaces -- New experiences -- Procedural approaches and AI -- Theory.This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.Information Systems and Applications, incl. Internet/Web, and HCI ;8253Application softwareUser interfaces (Computer systems)Optical data processingAlgorithmsComputer communication systemsArtificial intelligenceInformation Systems Applications (incl. Internet)https://scigraph.springernature.com/ontologies/product-market-codes/I18040User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Computer Imaging, Vision, Pattern Recognition and Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22005Algorithm Analysis and Problem Complexityhttps://scigraph.springernature.com/ontologies/product-market-codes/I16021Computer Communication Networkshttps://scigraph.springernature.com/ontologies/product-market-codes/I13022Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Application software.User interfaces (Computer systems).Optical data processing.Algorithms.Computer communication systems.Artificial intelligence.Information Systems Applications (incl. Internet).User Interfaces and Human Computer Interaction.Computer Imaging, Vision, Pattern Recognition and Graphics.Algorithm Analysis and Problem Complexity.Computer Communication Networks.Artificial Intelligence.005.7Reidsma Dennisedthttp://id.loc.gov/vocabulary/relators/edtHaruhiro Katayoseedthttp://id.loc.gov/vocabulary/relators/edtNijholt Antonedthttp://id.loc.gov/vocabulary/relators/edtBOOK996465411103316Advances in Computer Entertainment2830105UNISA