01645nam 2200397 450 00001595320050718115600.00-8247-8158-920030826d1989----km-y0itay0103----baengUSTransport theory, invariant imbedding, and integral equationsproceedings in honor of G. M. Wings 65. birthdayedited by Paul Nelson ... [et al.]New York [etc.]Marcel Dekkerc1989XXVI, 444 p.26 cm.Lecture notes in pure and applied mathematics1152001Lecture notes in pure and applied mathematicsMeccanicaCongressiEquazioni integraliCongressi530.138(21. ed.)Teorie e fisica matematica. Teoria del trasporto45-06Integral equations. Proceedings, conferences, collections, etc.82-06Statistical mechanics, structure of matter. Proceedings, conferences, collections, etc.Nelson,PaulITUniversità della Basilicata - B.I.A.RICAunimarc000015953Transport theory, invariant imbedding, and integral equations82809UNIBASMONSCISCIENZEEXT0020120030826BAS01114920050601BAS011755batch0120050718BAS01105220050718BAS01111220050718BAS01114220050718BAS011156BAS01BAS01BOOKBASA2Polo Tecnico-ScientificoGENCollezione generaleMAT65559S655592003100851Riservati00882cam0 2200265 450 E60020004550720200406071643.020090219d2005 |||||ita|0103 baengGBMetadiscourseExploring Interaction in WritingKen HylandLondonNew YorkContinuum[2005]X, 230 p.24 cmContinuum Discourse Series001LAEC000262672001 *Continuum Discourse SeriesHyland, KenA600200052826070280575ITUNISOB20200406RICAUNISOBUNISOB800142276E600200045507M 102 Monografia moderna SBNM800000523Si142276acquistocatenacciUNISOBUNISOB20090219100032.020200318084546.0SpinosaMetadiscourse1680204UNISOB04173nam 2200685Ia 450 991045734480332120200520144314.01-118-18007-01-283-28448-097866132844881-118-18005-4(CKB)2550000000054283(EBL)819027(OCoLC)767696558(SSID)ssj0000647309(PQKBManifestationID)11398801(PQKBTitleCode)TC0000647309(PQKBWorkID)10594079(PQKB)11222683(MiAaPQ)EBC819027(WaSeSS)Ind00025398(CaSebORM)9781118036631(Au-PeEL)EBL819027(CaPaEBR)ebr10501260(CaONFJC)MIL328448(EXLCZ)99255000000005428320110825d2011 uy 0engur|n|---|||||txtrdacontentcrdamediacrrdacarrierPrototyping augmented reality[electronic resource] /Tony Mullen1st editionIndianapolis, IN Wiley Sybex20111 online resource (274 p.)Sybex Serious SkillsIncludes index.1-118-03663-8 Includes index.Prototyping Augmented Reality; Acknowledgments; About the Author; About the Technical Editor; Introduction; Chapter 1: Getting Started with Augmented Reality; What Is Augmented Reality?; Tools and Technologies; AR Necessities; Chapter 2: Introduction to Processing; The Processing Programming Environment; Drawing in Processing; Working with Classes; Chapter 3: Blender Modeling and Texturing Basics; Modeling with Blender; Baking a Smooth AO Texture; Creating a Finished Texture with GIMP; Chapter 4: Creating a Low-Poly Animated Character; Texturing Your Low-Poly Alien; Rigging the ModelKeying a Simple Walk CycleChapter 5: 3D Programming in Processing; The P3D and OpenGL Environments; Working with OBJ files; Simple Animation with OBJ Arrays; Chapter 6: Augmented Reality with Processing; The NyAR4psg Library; Digging into the Sample Code; Controlling Transformations with Multiple Markers; Chapter 7: Interacting with the Physical World; Physical Computing with Arduino; Sensors and Circuits; Communicating Between Arduino and Processing; Chapter 8: Browser-Based AR with ActionScript and FLARManager; The FLARManager AR Toolset for ActionScript; Getting FLARManager Up and RunningCreating Your Own ProjectsChapter 9: Prototyping AR with jMonkeyEngine; Introducing jMonkeyEngine and ARMonkeyKit; Exploring ARMonkeyKit; Thoughts from the Developer; Chapter 10: Setting Up NyARToolkit for Android; Android and the Android SDK; NyARToolkit for Android; Going Further with Android; Appendix A: From Blender 2.49 to Blender 2.58; Basics and Views; Mesh Modeling; Texturing, Baking, and Materials; Rigging and Animation; Appendix B: File Formats and Exporting; Development Environments and File Formats; Exporting from Blender; IndexLearn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guiSerious skills.Virtual realityComputer graphicsElectronic books.Virtual reality.Computer graphics.006006.693Mullen Tony1971-885222MiAaPQMiAaPQMiAaPQBOOK9910457344803321Prototyping augmented reality2033676UNINA