01073nam0 22002651i 450 UON0039315620231205104622.10420110530d1930 |0itac50 bafreFR|||| 1||||ˆLe ‰poète Eminescou et la poèsie lyrique françaiseD. Al. NanuParisLibrairie Universitaire J. Gamber1930152 p.22 cm.EMINESCU MIHAIUONC073026FIFRParisUONL002984859Letteratura romena e letterature ladine21NANUDIMITRIE ALEXANDRUUONV202224705585Librairie Universitaire J. GamberUONV266190650ITSOL20240220RICASIBA - SISTEMA BIBLIOTECARIO DI ATENEOUONSIUON00393156SIBA - SISTEMA BIBLIOTECARIO DI ATENEOSI FONDO ONCIULESCU B 0268 SI MR 39381 7 0268 DeterioratoPoète Eminescou et la poèsie lyrique française1350806UNIOR00673nam a2200205 u 450099100436713760753620250210112743.0250210s2023 it r 001 0dita 9788892957732Bibl. Dip.le Aggr. Studi Umanistici - Sez. Filosofiaita791Buceti, Giuliano1783820Al cinema con Popper :guida cinematografica alla filosofia della scienza /Giuliano BucetiRoma :Tab,2023139 p. :ill. ;17 cm.SaggiCinemaRapporti [con la] filosofia991004367137607536Al cinema con Popper4312316UNISALENTO02845nam 22006015 450 991085536530332120250807143307.09789819722198981972219510.1007/978-981-97-2219-8(CKB)31801752100041(MiAaPQ)EBC31315473(Au-PeEL)EBL31315473(MiAaPQ)EBC31319802(Au-PeEL)EBL31319802(DE-He213)978-981-97-2219-8(OCoLC)1432598956(EXLCZ)993180175210004120240430d2024 u| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierGamification in A Flipped Classroom Pedagogical Methods and Best Practices /by Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera1st ed. 2024.Singapore :Springer Nature Singapore :Imprint: Springer,2024.1 online resource (212 pages)9789819722181 9819722187 Introduction -- Flipped Classroom -- Gamification in Education and Learning -- Gamification in the Flipped Classroom -- Gamification Platforms for Flipped Learning Implementation -- Summary and Conclusion.This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting.Educational technologyTeachingDigital Education and Educational TechnologyDidactics and Teaching MethodologyPedagogyEducational technology.Teaching.Digital Education and Educational Technology.Didactics and Teaching Methodology.Pedagogy.371.33Zainuddin Zamzami1737728Chu Samuel Kai Wah900716Perera Corinne Jacqueline1737729MiAaPQMiAaPQMiAaPQBOOK9910855365303321Gamification in a Flipped Classroom4159671UNINA