00798nam a2200181 u 450099100430233700753620240108150321.0240108s1968 fr r 2 000 0 fre dBibl. Interfacoltà T. PellegrinoitafreDalla Valle, Daniela157121Un lettré provincial: Claude Boitet,Orlèanais /Daniela Dalla ValleParis :Siège social de la Societé,196842 p. ;24 cmEstr. da: 17. siècle. Revue publiée par la Société d'Etude du 17. siècle avec le concours du Centre national de la richerche scientifique et de la Direction générale des arts et des lettres - n. 79, 1968991004302337007536Lettré provincial: Claude Boitet,Orlèanais3659505UNISALENTO03214nam 22007933u 450 991079797440332120230126213842.01-78297-946-81-78297-944-1(CKB)3710000000540510(EBL)4392673(SSID)ssj0001592897(PQKBManifestationID)15252819(PQKBTitleCode)TC0001592897(PQKBWorkID)14350251(PQKB)10402499(PQKBManifestationID)16289946(PQKB)23143020(MiAaPQ)EBC4392673(EXLCZ)99371000000054051020160222d2015|||| u|| |engur|n|---|||||txtccrDeath embodied[electronic resource] Archaeological approaches to the treatment of the corpseHavertown Oxbow Books20151 online resource (181 p.)Studies in Funerary Archaeology ;v.9Description based upon print version of record.1-78297-943-3 1. Introduction: Embodying death in archaeology; 2. Neither Fish nor Fowl: Burial practices between inhumationand cremation; 3. Corporeal Concerns: The role of the body in the transformationof Roman mortuary practices; 4. '(Un)touched by decay': Anglo-Saxon encounters with dead bodies; 5. Funerary and Post-depositional Body Treatments at the Middle Anglo-SaxonCemetery Winnall II: Norm, variety - and deviance?; 6. The Burnt, the Whole and the Broken: Funerary variabilityin the Linearbandkeramik; 7. Practices of Ritual Marginalisation in Late Prehistoric Veneto:Evidence from the field8. Prehistoric Maltese Death: Democratic theatre or elite democracy?Studies in Funerary ArchaeologyBurial - History - To 1500Human remains (Archaeology)HistorySocial aspectsTo 1500DeadHistorySocial aspectsTo 1500DeathHistoryTo 1500BurialFuneral rites and ceremonies, AncientExcavations (Archaeology)Social archaeologyArchaeology HILCCHistory & ArchaeologyHILCCHuman remains (Archaeology)Social aspectsHistoryTo 1500DeadSocial aspectsHistoryTo 1500Burial - History - To 1500.Human remains (Archaeology)HistorySocial aspectsDeadHistorySocial aspectsDeathHistoryBurialFuneral rites and ceremonies, AncientExcavations (Archaeology)Social archaeologyArchaeology History & ArchaeologyHuman remains (Archaeology)Social aspectsHistoryDeadSocial aspectsHistory930.1Zoë LDevlin1530093Emma-JayneGraham1530094AU-PeELAU-PeELAU-PeELBOOK9910797974403321Death embodied3774860UNINA06003nam 2201213z- 450 9910404085703321202102123-03928-763-X(CKB)4100000011302281(oapen)https://directory.doabooks.org/handle/20.500.12854/61529(oapen)doab61529(EXLCZ)99410000001130228120202102d2020 |y 0engurmn|---annantxtrdacontentcrdamediacrrdacarrierUnderstanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water ProblemsMDPI - Multidisciplinary Digital Publishing Institute20201 online resource (272 p.)3-03928-762-1 The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.Understanding Game-based Approaches for Improving Sustainable Water GovernanceHistory of engineering and technologybicsscactive learningaquacultureassessmentBlue Growthcapacity buildingdecision makingdecision-making processesdrinking waterdrinking water managementecology educationeducational videogamesexperimental social researchfloodgame-based learninggamificationgaming-simulationGood Environmental Statusgroundwaterinfrastructureinstitutionsintegrated water resource management (IWRM)Integrated Water Resource Management (IWRM)integrated water resources managementknowledge co-creationlearning-based interventionmangrovemaritime spatial planningMaritime Spatial Planning (MSP)Mekong Deltamulti-party collaborationnatural resource managementnexusonline gamesparticipatory modellingperi-urbanplanning support systemspolicy analysispsychosocial perspectivesQ-methodrelational practicesriver basin managementrole-playrole-playing gamesruralSchwartz's Value Survey (SVS)serious gameserious gamesserious games (SGs)serious gamingsimulationsimulationssocial equitysocial learningsocial simulationstakeholder collaborationstakeholder participationstakeholderssustainabilitysystem dynamicstranscendental valuestransformative changeurbanvalue changewaterwater governancewater managementWater Safety Planwater supplywater-food-land-energy-climateHistory of engineering and technologyAdamowski Jan Franklinauth1278614Chew ChengziauthWals ArjenauthMayer IgorauthMedema WietskeauthBOOK9910404085703321Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems3013610UNINA