01493nam 2200373 n 450 99639244200331620221108042027.0(CKB)1000000000668729(EEBO)2248546806(UnM)99849314(EXLCZ)99100000000066872919920130d1573 uy |laturbn||||a|bb|Gratiarum actio illustrisimæ [sic] et potentissimæ Principi. Do. Elizabetæ Ang. Franc. et Hyberniæ Reginæ[electronic resource] propter libertatem ciuili seditione Scotiam, et redactam [sic] munitissimam Edinburgi arcem sub fidem Regis[Edinburgh? R[obert] Lekpreuik?1573]1 sheet ([1] p.)Signed at bottom: Pat. Adamsonus.Place of publication and printer's name conjectured by and publication date from STC.In verse.Reproduction of the original in the Society of Antiquaries.eebo-0147Edinburgh (Scotland)HistoryEarly works to 1800Great BritainHistoryElizabeth, 1558-1603ScotlandHistoryJames VI, 1567-1625Adamson Patrick1537-1592.1003058Cu-RivESCu-RivESCStRLINWaOLNBOOK996392442003316Gratiarum actio illustrisimæ et potentissimæ Principi. Do. Elizabetæ Ang. Franc. et Hyberniæ Reginæ2418153UNISA01860nam 2200421Ia 450 991070094290332120260430111629.0(CKB)5470000002413599(OCoLC)752302943(DGPO)000838337(EXLCZ)99547000000241359920110914d2011 ua 0engurmn|||||||||txtrdacontentcrdamediacrrdacarrierDOD cost overruns trends in Nunn-McCurdy breaches and tools to manage weapon systems acquisition costs : testimony before the Committee on Homeland Security and Governmental Affairs, Subcommittee on Federal Financial Management, Government Information, Federal Services, and International Security, United States Senate /statement of Michael J. Sullivan[Washington, D.C.] :U.S. Govt. Accountability Office,[2011]1 online resource (9 pages) illustrationsTestimony ;GAO-11-499TTitle from PDF title screen (viewed Sept. 13, 2011)."For release ... March 29, 2011."Includes bibliographical references.DOD cost overruns Weapons systemsUnited StatesCostsGovernment purchasingUnited StatesWeapons systemsCosts.Government purchasingSullivan Michael J30417United States.Congress.Senate.Committee on Homeland Security and Governmental Affairs.Subcommittee on Federal Financial Management, Government Information, Federal Services, and International Security.United States.Government Accountability Office.GPOGPOBOOK9910700942903321DOD cost overruns3455757UNINA06104nam 22005775 450 99669687900331620260225144847.03-032-12781-5978303212781510.1007/978-3-032-12781-5(CKB)44770261700041(MiAaPQ)EBC32470279(Au-PeEL)EBL32470279(DE-He213)978-3-032-12781-5(OCoLC)1568061946(EXLCZ)994477026170004120260102d2026 u| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierHCI International 2025 – Late Breaking Papers 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part V /edited by Margherita Antona, Constantine Stephanidis1st ed. 2026.Cham :Springer Nature Switzerland :Imprint: Springer,2026.1 online resource (469 pages)Lecture Notes in Computer Science,1611-3349 ;163353-032-12780-7 The 16-volume set LNCS 16331–16346 constitutes late breaking papers from the 27th International Conference on Human-Computer Interaction, HCI International 2025, held in Gothenburg, Sweden, during June 22-27, 2025. A total of 7972 individuals from academia, research institutes, industry, and government agencies from 92 countries submitted contributions. 1430 papers and 355 posters (as short research papers) were included in the volumes of the proceedings published just before the start of the conference. Additionally, 439 papers and 104 posters were included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. The papers were organized in topical sections as follows: Part I: Theoretical and Conceptual Advances in HCI; and User Interface and Interaction Design; Design for Inclusivity and Social Impact. Part II: Robotics, Embodied Agents, and Human-Robot Interaction; Smart Environments and Manufacturing Systems; Human-AI Interaction and Generative AI in Design; and Ethics, Privacy and Sustainability in Digital Systems. Part III: Human Experience in Virtual Environments; Human Factors in Intelligent and Autonomous Systems; and Computational Methods for Human Behavior Analysis. Part IV: Human Performance and Safety in Aviation; Human-Automation Teaming; Eye Tracking, Cognition, and Situation Awareness; and Innovations in Adaptive and Responsive Environments. Part V: Accessibility and Inclusive Interaction Design; Accessibility and Innovations in Intelligent Environments; and Human-Centered Technologies for Autism and Neurodiverse Populations. Part VI: Designing for Positive Change: Well-Being, Inclusion, and Social Impact; Cross-Cultural and Creative Design Futures; Design and Engineering of Mobility Experiences; and Human Factors, Safety, and Driver Assistance. Part VII: Social Media, Society, and Digital Communities; LLMs and Intelligent Agents in Social Computing and Security; Understanding User Behavior in Social Computing; and Security, Privacy, and Trust in Digital Environments. Part VIII: Frameworks and Computational Methods in XR; Human Factors and User Experience in XR; XR, Culture, and Immersive Heritage Experiences; Extended Reality in Healthcare and Medical Training; and Serious Games and Interactive Narratives. Part IX: Ergonomics and Digital Human Modeling; Digital Human Modeling in Fashion and Textiles; Artificial Intelligence and Smart Services in Digital Human Modeling; and Health Monitoring, Decision-Making, and Care Optimization. Part X: Generational Differences and Technology Acceptance in Older Adults; Healthy Lifestyle, Physical Activity, and Active Aging; Cognitive Health, Well-Being; and Preventive Care; Intelligent Systems, Safety, and Aging in Place; and Artificial Intelligence in Healthcare and Well-Being. Part XI: User Experience and Interaction for Positive Social Impact; User Experience Methods, Tools, and Metrics; User Experience in Education and Learning; and User Experience in Digital Heritage and Art. Part XII: User Experience in Product and Service Design; User Experience, AI, and Emerging Applications; Digital Innovation and Interactive Design for Cultural Heritage; and Technology-Driven Cultural Shifts: AI, Metaverse, and Digital Society. Part XIII: Human-Centered Perspectives on New Technologies Adoption and Impact; AI-Empowered Ageing, Education, and Healthcare; Advances in Commerce, Marketing, and Consumer Behavior; and Digital Transformation of Business and Governance. Part XIV: Immersive Technologies for Learning; Inclusive and Collaborative Learning Design; Adaptive Instructional Systems; AI, Data, and Intelligent Support in Education. Part XV: Human-Centered Artificial Intelligence: Frameworks and Lessons Learned; Frameworks and Approaches for Trustworthy and Explainable AI; Large Language Models – Capabilities, Biases, and Applications. Part XVI: Generative AI in Creativity and Design; Human-AI Interaction and Collaboration; and Mobile Technologies for Health, Education, and Digital Engagement.Lecture Notes in Computer Science,1611-3349 ;16335User interfaces (Computer systems)Human-computer interactionUser Interfaces and Human Computer InteractionInteracció persona-ordinadorthubCongressosthubLlibres electrònicsthubUser interfaces (Computer systems)Human-computer interaction.User Interfaces and Human Computer Interaction.Interacció persona-ordinador005.437004.019Antona Margherita1372616Stephanidis Constantine851700MiAaPQMiAaPQMiAaPQBOOK996696879003316HCI International 2025 - Late Breaking Papers4519880UNISA