02806nam 22005415 450 99657185940331620240605210551.090-485-5423-310.1515/9789048554232(CKB)29934564500041(DE-B1597)665634(DE-B1597)9789048554232(EXLCZ)992993456450004120240130h20232023 fg engur|||||||||||txtrdacontentcrdamediacrrdacarrierVideogame Formalism On Form, Aesthetic Experience and Methodology /Jasper van Vught, Alex MitchellAmsterdam :Amsterdam University Press,[2023]20231 online resource (264 p.)Games and Play ;Volume 10Print version: 9789463720663 Formalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection to the history or tradition of the approach in other fields. This dilutes the usefulness of the approach, and invites (often unfounded) criticism. Videogame Formalism addresses these issues through an exploration of the historical and theoretical roots of formalist approaches to videogame analysis, situating this approach within games studies, and arguing for its importance and applicability as a methodological toolkit and a theoretical framework for understanding the aesthetic experience of videogames. It presents an overview of how formalist approaches can provide insights into the ways games create aesthetic experiences through the use of poetic gameplay devices, and lays out a comprehensive yet flexible methodological framework for undertaking a formalist analysis of games. This approach is then demonstrated through a series of detailed examples and case studies.Games and Play.GamesVideo gamesAuthorshipVideo gamesPhilosophyVideo gamesStructureVideo gamesAestheticsVideo gamesCriticism and interpretationgame studies, formalism, game analysis, aesthetic theory of games.Games.Video gamesAuthorship.Video gamesPhilosophy.Video gamesStructure.Video gamesAesthetics.Video gamesCriticism and interpretation.Mitchell Alexauthttp://id.loc.gov/vocabulary/relators/aut1038024Van Vught Jasperauthttp://id.loc.gov/vocabulary/relators/autDE-B1597DE-B1597BOOK996571859403316Videogame Formalism4128187UNISA