03661oam 2200613 c 450 99657185300331620231226143438.03-8394-4597-310.14361/9783839445976(CKB)4100000007141392(MiAaPQ)EBC5572684(DE-B1597)508092(OCoLC)1064063091(DE-B1597)9783839445976(Au-PeEL)EBL5572684(transcript Verlag)9783839445976(EXLCZ)99410000000714139220220221d2018 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierPlaying DystopiaNightmarish Worlds in Video Games and the Player's Aesthetic ResponseGerald Farca1st ed.Bielefeldtranscript Verlag20181 online resource (435 pages)Bild und Bit. Studien zur digitalen Medienkultur83-8376-4597-5 Frontmatter 1 Contents 5 Acknowledgments 9 Introduction 11 Preface to Part I 35 1. Utopia and the Dream of a Better World 37 2. Dystopia: Nightmarish Worlds as Distorted Anxiety Dreams 65 3. Warning, Effectiveness, and Targets of the Video Game Dystopia 113 Preface to Part II 155 4. Towards the Implied Player 159 5. Estrangement Through World and Agency 251 Preface to Part III 323 6. Night-Time Dreams and Wish-Fulfilment: The Struggle for Utopia in BIOSHOCK INFINITE 325 7. THE LAST OF US and the Journey to Nature 373 8. Horizons and the Video Game Dystopia 403 List of Abbreviations 409 Glossary 411 Ludography 415 Bibliography 417Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.»Farca ist ein Grundlagenwerk des Computerspiel(en)s gelungen, das Strukturen des Spiels mit den Aktivitäten der Spieler verbindet.« Lothar Mikos, tv diskurs, 1 (2020) Besprochen in: gmk-Newsletter, 9 (2019)Bild und Bit. Studien zur digitalen MedienkulturVideo Games; Utopia; Dystopia; Science Fiction; Culture; Phenomenology; Media; Computer Games; Media Aesthetics; Digital Media; Sociology of Technology; Media Studies;Computer Games.Culture.Digital Media.Dystopia.Media Aesthetics.Media Studies.Media.Phenomenology.Science Fiction.Sociology of Technology.Utopia.Video Games; Utopia; Dystopia; Science Fiction; Culture; Phenomenology; Media; Computer Games; Media Aesthetics; Digital Media; Sociology of Technology; Media Studies;822Farca Geraldaut1461811DE-B1597DE-B1597BOOK996571853003316Playing Dystopia3670602UNISA