01396nam a2200277 i 450099100398752970753620020506111931.0941114s1992 it ||| | ita 887354366b10583786-39ule_instEXGIL130333ExLBiblioteca InterfacoltàitaItalia :Comando militare regionale Veneto423419Politica e organizzazione della resistenza armata.Vicenza :N. Pozza : Istituto veneto per la storia della resistenza,stampa 1992-1993Fonti e studi per la storia del veneto contemporaneo ;1, 21 : Atti del Comando militare regionale Veneto . Carteggi di esponenti azionisti (1943-44) / a cura di Anna Maria Preziosi. - Vicenza : N. Pozza, stampa 1992. - 346 p. ; 25 cm ; 2 : Atti del Comando militare regionale Veneto (1945) / a cura di Chiara Saonara. - Vicenza : N. Pozza, stampa 1993. - 278 p. ; 25 cmResistenzaVenetoPreziosi, Anna MariaSaonara, Chiara.b1058378623-02-1727-06-02991003987529707536LE002 Con. 336/I-II1LE002-16408N-16409Nle002-E0.00-l- 00000.i1066761127-06-02Politica e organizzazione della resistenza armata237946UNISALENTOle00201-01-94ma -itait 0104004nam 22007815 450 99656586690331620231115131926.0981-9982-48-010.1007/978-981-99-8248-6(MiAaPQ)EBC30941348(Au-PeEL)EBL30941348(DE-He213)978-981-99-8248-6(EXLCZ)992884614090004120231113d2023 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierEntertainment Computing – ICEC 2023[electronic resource] 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings /edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi1st ed. 2023.Singapore :Springer Nature Singapore :Imprint: Springer,2023.1 online resource (531 pages)Lecture Notes in Computer Science,1611-3349 ;14455Print version: Ciancarini, Paolo Entertainment Computing - ICEC 2023 Singapore : Springer,c2023 9789819982479 Game Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game Competition -- Workshops and Tutorials -- Aesthetics and Empowerment.This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . .Lecture Notes in Computer Science,1611-3349 ;14455MicrocomputersArtificial intelligenceImage processingDigital techniquesComputer visionUser interfaces (Computer systems)Human-computer interactionComputers, Special purposeComputer networksPersonal ComputingArtificial IntelligenceComputer Imaging, Vision, Pattern Recognition and GraphicsUser Interfaces and Human Computer InteractionSpecial Purpose and Application-Based SystemsComputer Communication NetworksMicrocomputers.Artificial intelligence.Image processingDigital techniques.Computer vision.User interfaces (Computer systems).Human-computer interaction.Computers, Special purpose.Computer networks.Personal Computing.Artificial Intelligence.Computer Imaging, Vision, Pattern Recognition and Graphics.User Interfaces and Human Computer Interaction.Special Purpose and Application-Based Systems.Computer Communication Networks.004.16Ciancarini Paolo9996Di Iorio Angelo1439062Hlavacs Helmut1439063Poggi Francesco210877MiAaPQMiAaPQMiAaPQBOOK996565866903316Entertainment Computing – ICEC 20233601291UNISA