06937nam 22007575 450 99655056130331620230904202327.03-031-43401-310.1007/978-3-031-43401-3(MiAaPQ)EBC30728613(Au-PeEL)EBL30728613(DE-He213)978-3-031-43401-3(PPN)272734306(EXLCZ)992815216860004120230904d2023 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierExtended Reality[electronic resource] International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I /edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco1st ed. 2023.Cham :Springer Nature Switzerland :Imprint: Springer,2023.1 online resource (555 pages)Lecture Notes in Computer Science,1611-3349 ;14218Print version: De Paolis, Lucio Tommaso Extended Reality Cham : Springer,c2023 9783031434006 eXtended Reality -- Passive haptic feedback for more realistic and efficient grasping movements in virtual environments -- Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in The Loop Technique -- Virtual Environment for the control of a temperature process based on Hardware-in-the-Loop -- Visualization of large datasets in Virtual Reality systems -- A framework for animating customized avatars from monocular videos in virtual try-on applications -- A Framework for Developing Multi-User immersive Virtual Reality Learning Environments -- Embracing XR System without Compromising on Security and Privacy -- Semantic Explorable Representation of 3D Content Behavior -- A Conceptual Framework for Maturity Evaluation of BIM-based AR/VR Systems based on ISO Standards -- Design and Development of a Dynamic Fire Signage System for Building Evacuation: A VR Simulation Study -- Effortlessly populating immersive training simulations with background characters -- The Experience of a Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe -- Game Engine Platforms Supporting Metaverse-Linking Process: a Case Study on Virtual 3D Printing -- Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks -- The Social and hUman ceNtered XR: SUN XR project -- Narrative Perspectives and Embodiment in Cinematic Virtual Reality -- Digital Twin -- Towards a Digital Twin Implementation of Eastern Crete: An educational approach -- Digital Twin and Extended Reality in Industrial contexts: a Bibliometric Review -- Towards the Development of a Digital Twin for Micro Learning Factory: A Proof-of-Concept -- State of the art (the present and the future) of Urban Digital Twin platforms -- Artificial Intelligence -- The application of the preoperative image-guided 3D visualization supported by Machine Learning to the prediction of organs reconstruction during pancreaticoduodenectomy via a Head-Mounted Displays -- eXtended Reality & Artificial Intelligence-based surgical training: a review of reviews -- Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach -- User Experience in eXtended Reality -- Are virtual reality serious games safe for children? Design keys to avoid motion sickness and visual fatigue -- The impact of usability and learnability on presence factors in a VR human body navigator -- Seamless Virtual Object Transitions: Enhancing User Experience in Cross-Device Augmented Reality Environments -- Usability evaluation of Mixed Reality applications in VET training -- Design Strategies to Enhance Awareness in MR Collaborative Systems -- Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences -- Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display -- Virtual Reality for Neurofeedback, Biofeedback and Emotion Recognition -- Emotion tracking in Virtual Reality Fashion Shows -- Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project -- HRV-based detection of Fear of Heights in a VR Environment -- Role of the Motor Cortex in Virtual Reality-based Neurofeedback for Emotional Self-Regulation -- Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 60 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.Lecture Notes in Computer Science,1611-3349 ;14218Image processingDigital techniquesComputer visionApplication softwareArtificial intelligenceComputer engineeringComputer networksUser interfaces (Computer systems)Human-computer interactionComputer Imaging, Vision, Pattern Recognition and GraphicsComputer and Information Systems ApplicationsArtificial IntelligenceComputer Engineering and NetworksUser Interfaces and Human Computer InteractionImage processingDigital techniques.Computer vision.Application software.Artificial intelligence.Computer engineering.Computer networks.User interfaces (Computer systems).Human-computer interaction.Computer Imaging, Vision, Pattern Recognition and Graphics.Computer and Information Systems Applications.Artificial Intelligence.Computer Engineering and Networks.User Interfaces and Human Computer Interaction.006De Paolis Lucio Tommaso785304Arpaia Pasquale762487Sacco Marco1426848MiAaPQMiAaPQMiAaPQBOOK996550561303316Extended Reality3559204UNISA