02003nam 2200385 n 450 99639468770331620221108044428.0(CKB)3810000000009653(EEBO)2240869783(UnM)9928067200971(UnM)99829470(EXLCZ)99381000000000965319950608d1650 uy |engurbn||||a|bb|Practicall geometry[electronic resource] in two parts: the first, shewing how to perform the foure species of arithmeticke, (viz: addition, subtraction, multiplication, and division) together with reduction, and the rule of proportion in figures. The second, containing a hundred geometricall questions, with their solutions & demonstrations, some of them being performed arithmetically, and others geometrically, yet all without the help of algebra. A worke very necessary for all men, but principally for surveyors of land, engineers, military architects, and all other students in the mathematicks. By Captain Thomas Rudd, chiefe engineer to his late MajestieImprinted at London by J.G. for Robert Boydell, and are to be sold at his shop in the Bulwarke neer the Tower1650[8], 56, [4], 139, [1] p. illIn two parts, each with separate pagination; signatures continuous.Part 2 has separate dated title page, reading: A hundred geometrical questions, with their solutions and demonstrations: .. .Reproduction of original in the University of Illinois (Urbana-Champaign Campus). Library.eebo-0167GeometryEarly works to 1800MathematicsEarly works to 1800GeometryMathematicsRudd Thomas1584?-1656.1005042Cu-RivESCu-RivESCStRLINWaOLNBOOK996394687703316Practicall geometry2391555UNISA02810nam 2200481 450 99650866800331620230504093749.09783031109324(electronic bk.)978303110931710.1007/978-3-031-10932-4(MiAaPQ)EBC7167850(Au-PeEL)EBL7167850(CKB)25936570400041(DE-He213)978-3-031-10932-4(PPN)267807570(EXLCZ)992593657040004120230504d2022 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierPlaying with the past into the future /Erik Champion2nd ed. 2022.Cham, Switzerland :Springer,[2022]©20221 online resource (241 pages)Human–Computer Interaction Series,2524-4477Print version: Champion, Erik Playing with the Past: into the Future Cham : Springer International Publishing AG,c2023 9783031109317 Includes bibliographical references and index.Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index.Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.Human–Computer Interaction Series,2524-4477Virtual reality in archaeologyVirtual reality in archaeology.623.805Champion Erik1274640MiAaPQMiAaPQMiAaPQ996508668003316Playing with the past3363125UNISA